LuxRender v0.6 Release Candidate 1 - Windows/Linux/MacOSX

Weekly builds for testing and use between releases.

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Re: LuxRender v0.6 Release Candidate 1 - Windows/Linux/MacOSX

Postby Radiance » Thu Mar 19, 2009 6:24 pm

this is another side effect of the alpha saving in TGA files that some image viewers don't display correctly...
this will be fixed in RC2, just copy/paste it for now :) (there's a copy button next to the threads +/- buttons ontop)

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Re: LuxRender v0.6 Release Candidate 1 - Windows/Linux/MacOSX

Postby tony » Thu Mar 19, 2009 6:27 pm

Thanks Radiance.

It is very good copy/paste.

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Re: LuxRender v0.6 Release Candidate 1 - Windows/Linux/MacOSX

Postby Radiance » Thu Mar 19, 2009 6:29 pm

Hi,

i added jensverwiebe's experimental MacOS X 64bit 10.5+ cocoa build.
would be nice if someone can report if it works ok :)

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Re: LuxRender v0.6 Release Candidate 1 - Windows/Linux/MacOSX

Postby GustavTheMushroom » Thu Mar 19, 2009 11:12 pm

Just noticed something strange...

Luxrender seems to be running with 8 threads... Even though I said 4. (Im on a Q6600 Vista 64 bit)
Every now and then it seems to jump to 9 then back to 8 (Im going to guess thats the tonemapping)

Just thought i'd mention something.

EDIT: I should mention that im seeing this in Vistas Resource Monitor and not lux.
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Re: LuxRender v0.6 Release Candidate 1 - Windows/Linux/MacOSX

Postby Lord Crc » Fri Mar 20, 2009 1:01 am

GustavTheMushroom wrote:Luxrender seems to be running with 8 threads... Even though I said 4. (Im on a Q6600 Vista 64 bit)


In addition to the rendering threads, there are a number of threads which doesn't actually do much. For instance, one thread just controls the rendering threads, ie starts them and cleans up afterwards. A few of the others come from the windows subsystem. In addition, your video card driver might attach a thread.

If you download Process Explorer (free), you'll see that the ones doing any work are the four rendering threads.
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Re: LuxRender v0.6 Release Candidate 1 - Windows/Linux/MacOSX

Postby tatsuyame » Fri Mar 20, 2009 3:07 am

Hrmph. I can't get the plane preview type to work. Sphere and torus preview fine, but no plane. (In fact, plane has never worked for me, since I started using Lux at 0.5) Is this a known issue, or a feature that I'm not aware of? ;)
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Re: LuxRender v0.6 Release Candidate 1 - Windows/Linux/MacOSX

Postby Mogwai » Fri Mar 20, 2009 3:18 am

Radiance wrote:Hi,

i added jensverwiebe's experimental MacOS X 64bit 10.5+ cocoa build.
would be nice if someone can report if it works ok :)

Radiance


I tried it with a MBP/2.4Ghz/4Go and a Mac Mini/2Ghz/2Go rendering together (and with a bunch of windows machines), and I haven't seen any problem for the moment. I'll try with a big scene to check memory problems, but for the moment it's working great !
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Re: LuxRender v0.6 Release Candidate 1 - Windows/Linux/MacOSX

Postby jensverwiebe » Fri Mar 20, 2009 3:40 am

Hi all
@Mogwai: thanks for testing.
I have to admit that it is not really experimental in any case.
The difference to 32bit version is due some wx-elements are not available or stable for 64bit, so i
found other solutions simply:

    -hardcoded most panels in size so the don´t "jump"
    - changed layout of LG to get the large colorpicker of OSX in ( makes more sense in lineup anyway )
    - set the "refinetools" in the middle, so the are always available ( wx2.9 does not bring it back once it is moved to the right ( sizer-bug ? )--> more handy in my mind anyway
    -finally found that some elements have a (hidden) minimum-size, so had to make TM-panel a bit wider for now ( unfortunate on small screens, use cmd-i to hide panel to see more of the viewer )
    -all aui-panel are simple notebooks ( aui = broken )--> consequence: the tabs are not splitable ( i never needed that anyway )
    - bitmaps send no mouse-events = substituted with bitmapbutton ( OnKlick event )
    - To get textenter working, i set a "MarkDirty() after all set SetValue() for textcontrols ( just a wx2.9 transition )
    - to avoid hanging tonemapping added: if ( event.GetEventType() == wxEVT_SCROLL_THUMBRELEASE ){ } , so
    final tonemapping happens on thumbrelease only, values are always updated in textcontrols ! ( for more complex tonemapping this is an adantage of not updating on every change, so more responsive )
    - thats it mostly
    - i think for final wx is more ready + i will finetune even more, MUST get the panel smaller !!! ( maybe aui is available then )

These changes do not affect the functionality in any way ( or should not ;) ), it's more cosmetic.

Cheers....Jens
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Re: LuxRender v0.6 Release Candidate 1 - Windows/Linux/MacOSX

Postby enricocerica » Fri Mar 20, 2009 4:46 am

Very very nice work guys, the controls over the UI are really great and I'm in love of the light groups, very useful to setup and change lighting settings. I'm playing with the 64bits version as the scene is very huge, is there a known problem using tiff format maps ?
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Re: LuxRender v0.6 Release Candidate 1 - Windows/Linux/MacOSX

Postby Bupla » Fri Mar 20, 2009 5:10 am

The 64 bits version for OS X works well for me. I had a trouble with a scene but I don't know if it's due to this version.
See here: viewtopic.php?f=16&t=1660
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