LuxRender v0.6 Release Candidate 1 - Windows/Linux/MacOSX

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Re: LuxRender v0.6 Release Candidate 1 - Windows/Linux/MacOSX

Postby timmyG » Thu Mar 19, 2009 11:34 am

Radiance wrote:As such, you can either install a 64bit OS, which i'd recommend.


On that note, he means Linux, unless you want to use Vista (or can actually find a 64-bit XP, good luck with that)...

I'm going to have to agree with Radiance, with 3-GB of RAM, you can probably get away with a 64-bit OS. Not only is the 64-bit Lux generally faster, you can also upgrade the RAM on your system (yes, theoretically a 32-bit OS can handle 4-GB, but it won't be able to get the most out of it). The only drawback is that you're going to be using a bit more RAM for certain things (theoretically a 64-bit OS uses twice the RAM as an equivalent 32-bit OS, but this is rarely the case).

As for me, I refuse to go back to a 32-bit OS, unless I got one of those Eee PCs.
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Re: LuxRender v0.6 Release Candidate 1 - Windows/Linux/MacOSX

Postby jeanphi » Thu Mar 19, 2009 11:52 am

Hi,

timmyG wrote:The only drawback is that you're going to be using a bit more RAM for certain things (theoretically a 64-bit OS uses twice the RAM as an equivalent 32-bit OS, but this is rarely the case).


While you'll actually use a little more RAM, where does this twice comes from? Only memory pointers and natural integers are twice as long, but those are far from being the most common types used in a renderer (or in most applications). And code size will not be twice as large either.

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Re: Possible memory leak

Postby loramel » Thu Mar 19, 2009 11:52 am

Radiance wrote:You should use lightgroups to tweak lighting in your scene, then replicate the configuration to luxblend,
which will allow you to render the final in spectral space instead of lightgroups which work in RGB space, giving more realism/better quality.


I tried this, but the result is quite different. What I did was to transfer the gain values of the light groups in the lightgroup panel to the gain values in luxblend for the individual lights. Is this the correct procedure to accomplish this ?
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Re: Possible memory leak

Postby Radiance » Thu Mar 19, 2009 1:28 pm

loramel wrote:
Radiance wrote:You should use lightgroups to tweak lighting in your scene, then replicate the configuration to luxblend,
which will allow you to render the final in spectral space instead of lightgroups which work in RGB space, giving more realism/better quality.


I tried this, but the result is quite different. What I did was to transfer the gain values of the light groups in the lightgroup panel to the gain values in luxblend for the individual lights. Is this the correct procedure to accomplish this ?


yes :) that's why i changed the 'scale' to 'gain' before releasing RC1 in the lightgroups UI.
gain maps to gain in luxblend, RGB colour to a 'constant' texture, and the blackbody slider to the blackbody texture in luxblend :)
the values all behave identical.

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Re: LuxRender v0.6 Release Candidate 1 - Windows/Linux/MacOSX

Postby akhenathon » Thu Mar 19, 2009 2:01 pm

Radiance wrote:Hi,

As such, you can either install a 64bit OS, which i'd recommend, but in this case you could lighten your scene a bit, make sure you're not using lots of heavy subdivision.

Radiance


I'll try. ;)
Thank you, Radiance.

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Re: LuxRender v0.6 Release Candidate 1 - Windows/Linux/MacOSX

Postby rober5 » Thu Mar 19, 2009 2:04 pm

Thanks developers, the most beautiful gift for the spring :D
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Re: LuxRender v0.6 Release Candidate 1 - Windows/Linux/MacOSX

Postby akhenathon » Thu Mar 19, 2009 2:08 pm

timmyG wrote:
I'm going to have to agree with Radiance, with 3-GB of RAM, you can probably get away with a 64-bit OS. Not only is the 64-bit Lux generally faster, you can also upgrade the RAM on your system (yes, theoretically a 32-bit OS can handle 4-GB, but it won't be able to get the most out of it).



Thanks, timmyG. I already have 4 GB of RAM, but XP 32-bit only recognizes 3 GB...
I'll try a 64-bit OS.

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Re: LuxRender v0.6 Release Candidate 1 - Windows/Linux/MacOSX

Postby suvakas » Thu Mar 19, 2009 2:11 pm

I don't know if it's a known issue or not, but gamma values other than defaults are not always saved to tga file.
If I move the slider from 2.20 to 1, then the image gets saved correctly instantly (as it is in Lux view), but tga is back at 2.20 again on the next save cycle. I then have to move the gamma slider again to force it to update tga.
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Re: LuxRender v0.6 Release Candidate 1 - Windows/Linux/MacOSX

Postby Radiance » Thu Mar 19, 2009 3:36 pm

suvakas wrote:I don't know if it's a known issue or not, but gamma values other than defaults are not always saved to tga file.
If I move the slider from 2.20 to 1, then the image gets saved correctly instantly (as it is in Lux view), but tga is back at 2.20 again on the next save cycle. I then have to move the gamma slider again to force it to update tga.


Hi,
thanks for reporting i'll investigate this.

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Re: LuxRender v0.6 Release Candidate 1 - Windows/Linux/MacOSX

Postby tony » Thu Mar 19, 2009 6:14 pm

Hi:

I compiled the CVS version for Ubuntu 8.10, 64 bits.

He premultiplyalpha 'off' and here is the screenshot.

But the tga image is without background .


Why?

Greetings.
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