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Re: LuxRender 1.7 Mac OS and Windows builds available

PostPosted: Sat Feb 25, 2017 4:18 pm
by patro
hi, any news on latest mac Luxrender version?
thanks

Re: LuxRender 1.7 Mac OS and Windows builds available

PostPosted: Fri Dec 01, 2017 12:24 am
by Dacicusan
pciccone wrote:Hi.

I just wanted everybody to know that daily builds of the 1.7 development are now available

Mac OS: http://www.luxrender.net/release/builds/1.7/osx/
Windows: http://www.luxrender.net/release/builds/1.7/windows/

Cheers.


I'm getting the following error message: "Unable to Complete Request. You can go to the home page or try again."

Please re-upload this packages. I badly need the MacOS version.

Re: LuxRender 1.7 Mac OS and Windows builds available

PostPosted: Fri Dec 08, 2017 6:29 am
by jensverwiebe
Dacicusan wrote:
pciccone wrote:Hi.

I just wanted everybody to know that daily builds of the 1.7 development are now available

Mac OS: http://www.luxrender.net/release/builds/1.7/osx/
Windows: http://www.luxrender.net/release/builds/1.7/windows/

Cheers.


I'm getting the following error message: "Unable to Complete Request. You can go to the home page or try again."

Please re-upload this packages. I badly need the MacOS version.


You can get the sources and compile yourself.
Be aware that some changes are needed cause the macOS default is now c++11, so the macos repo is outdated.

Jens

Re: LuxRender 1.7 Mac OS and Windows builds available

PostPosted: Fri Mar 30, 2018 8:10 pm
by 212antt
Has anyone had luck with a MacOS compile with the latest 1.7 source? If not if someone has a copy of the file since the official downloads are not working, could you please post a link. Thank you.

Re: LuxRender 1.7 Mac OS and Windows builds available

PostPosted: Sat Mar 31, 2018 3:44 am
by jensverwiebe
212antt wrote:Has anyone had luck with a MacOS compile with the latest 1.7 source? If not if someone has a copy of the file since the official downloads are not working, could you please post a link. Thank you.


1.7dev sources can be still compiled with a few new tricks to get around macOS <= 10.11 changes.
The 1.6 builds got lost i fear, those where made after i quitted official mac development, thus should be on the jenkins "autobuild" server.
The last 1.7dev i compiled was some weeks ago for testing, although i did not backport my big inlining find for Nvidia into that. ( for shortening kernel compile )
Was just for academic use. Also i checked how much faster actual c++ results are ( >10% so far )
Are you a Reality user ?

Jens

Re: LuxRender 1.7 Mac OS and Windows builds available

PostPosted: Sun Apr 01, 2018 7:14 pm
by 212antt
Yes, I am a reality user, however I have come to look at other program interfaces for Luxrender. Luxrender 1.7 has some features that I am interested in, as well as most likely an improvement in some bugs. I am just having some compiling issues with the latest source, I outlined this in another forum post here.

Re: LuxRender 1.7 Mac OS and Windows builds available

PostPosted: Mon Apr 02, 2018 2:55 am
by jensverwiebe
212antt wrote:Yes, I am a reality user, however I have come to look at other program interfaces for Luxrender. Luxrender 1.7 has some features that I am interested in, as well as most likely an improvement in some bugs. I am just having some compiling issues with the latest source, I outlined this in another forum post here.

pm'ed you ...

Jens