LuxC4D 0.07

Discussion related to the 'LuxC4D' exporter plugin for Maxon Cinema 4D.

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Re: LuxC4D 0.07

Postby CoolColJ » Fri Apr 30, 2010 2:17 am

Does this plugin export out textures to whichever path I save the scene file?

So far none of my tested scenes seem to have textures
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Re: LuxC4D 0.07

Postby abstrax » Fri Apr 30, 2010 4:26 am

CoolColJ wrote:Does this plugin export out textures to whichever path I save the scene file?

So far none of my tested scenes seem to have textures


Image textures are not copied. By default the paths to image texture files are exported as relative paths to the material file. To export them as absolute paths, you can disable the option "Use Relative Paths" in the LuxC4D Scene Settings.

Cheers,
Marcus
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Re: LuxC4D 0.07

Postby CoolColJ » Sat May 01, 2010 10:54 pm

Thanks

Is it possible in future to have the export and render, to set Luxrender in a below normal priority mode?

right now I have to manually do it, and I also have a little shortcut to manually set Luxrender in such a mode
The shortcut has this in the traget field

C:\WINDOWS\system32\cmd.exe /c start "LuxRender" /belownormal G:\Renderers\LuxRender\luxrender.exe
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Re: LuxC4D 0.07

Postby abstrax » Sat May 01, 2010 11:43 pm

CoolColJ wrote:Thanks

Is it possible in future to have the export and render, to set Luxrender in a below normal priority mode?

right now I have to manually do it, and I also have a little shortcut to manually set Luxrender in such a mode
The shortcut has this in the traget field

C:\WINDOWS\system32\cmd.exe /c start "LuxRender" /belownormal G:\Renderers\LuxRender\luxrender.exe


Yes, that should be possible. I will have a look.

Cheers,
Marcus
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Re: LuxC4D 0.07

Postby CoolColJ » Sun May 02, 2010 9:51 am

You should remove the micro_mutation entry in the advanced MLT settings. I don't think Luxrender uses it anymore, and it keeps complaining about it at every render if the advanced MLT settings are used
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Re: LuxC4D 0.07

Postby abstrax » Sun May 02, 2010 3:03 pm

CoolColJ wrote:You should remove the micro_mutation entry in the advanced MLT settings. I don't think Luxrender uses it anymore, and it keeps complaining about it at every render if the advanced MLT settings are used


Ok, I will do. And thanks for testing.
EDIT: But I will add the micro mutation range, which might help with your water caustic problem. Let's see.

Cheers,
Marcus
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Re: LuxC4D 0.07

Postby CoolColJ » Sun May 02, 2010 8:19 pm

abstrax wrote:
CoolColJ wrote:You should remove the micro_mutation entry in the advanced MLT settings. I don't think Luxrender uses it anymore, and it keeps complaining about it at every render if the advanced MLT settings are used


Ok, I will do. And thanks for testing.
EDIT: But I will add the micro mutation range, which might help with your water caustic problem. Let's see.

Cheers,
Marcus



thanks
- I was looking for something like that. I know MLT usually has a radius parameter that can drastically change the initial appearance of renders :)
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Re: LuxC4D 0.07

Postby CoolColJ » Sun May 02, 2010 8:53 pm

I don't know what you have planned for the next version, but having an entry where you can put a global pic save directory would be nice

right now I add this to my scene file, and it saves an unnamed .png file into this directory, then I rename it if I want to keep it etc

"bool write_exr" ["false"]
"bool write_png" ["true"]
"string write_png_channels" ["RGB"]
"bool write_png_gamutclamp" ["true"]
"bool write_tga" ["false"]
"string filename" ["G:\\Renderers\\LuxRender\\Renders\\"]

It would be even better if Luxrender could be made to save with the file name of the scene file, and then increment it with a number to the pic name everytime it starts a fresh load and render, and detects another pic with the same name.
I sometimes do a ton of renders to test things with the same scene file , so I want to keep the older pics around to compare


There is also a supersample option in the filter that would be nice to have to reduce aliasing

PixelFilter "mitchell"
"float xwidth" [1.500000]
"float ywidth" [1.500000]
"float B" [0.330000]
"float C" [0.330000]
"bool supersample" ["true"]
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Re: LuxC4D 0.07

Postby gfxtoxic » Mon May 03, 2010 2:12 am

Hi abstrax,

one little question.
When i make a Glossy LuxC4D material, it always renders completly black.
I tried different settings but it seems that ist doesn´t work...

Or i am little bit stupid ;-)

Later i will post a little scene i am woking on it...

best wishes
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Re: LuxC4D 0.07

Postby gfxtoxic » Mon May 03, 2010 3:58 am

another question...
should we you use C4D Lights with a Light Tag or should we better use a shape wie a material on it (Emission)?
Are mesh lights more efficent?
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