EDIT - figured out why the bumps looked odd - left a zero out of the bumpsampledistance parameter.
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forgeflow wrote:Yesterday, I had this object rendering perfectly with the addition of the bumpmapsampledistance parameter in the .lxm file. Today, all of a sudden, the bumps are coming out the wrong way around (no idea why). So tried setting a negative value on the bumpmap in C4D, and noticed that the exporter skips the export of the bumpmap entirely if it is negative.
EDIT - figured out why the bumps looked odd - left a zero out of the bumpsampledistance parameter.
forgeflow wrote:Finally got my little project done. The model is from 3DRender.com (I'm not that good at modelling), cleaned up, modified, and textured by me in Cinema 4D and then rendered in LuxRender. There are a LOT of light sources. The render took quite some time (40+ hours on an 8 core machine) and still didn't quite get to noiseless in a couple of areas (front display case being one of them). But here it is:
forgeflow wrote:I realize this question has nothing to do with the LuxC4D exporter, but I had instructed Lux to save out an EXR file along with the PNG image, and when I opened the EXR in Photoshop, to my surprise all of the sky areas visible through the windows were holes... i.e. had rendered into an alpha channel for some reason, thus rendering it completely useless. Why did that happen?

Lord Crc wrote:I noticed that jeanphi removed the quad shape recently. To get the same effect, export a "mesh" shape with quadindices instead (using P for the points as normal).


Lord Crc wrote:I fully understand your frustration!
I went over the http://www.luxrender.net/wiki/index.php ... ile_format page before 0.6 and fixed a lot. There may be some issues left however, and I'll see if I can fix those.
Since the main (0.7) branch is in such heavy flux, I suggest you keep targeting 0.6 for now, at least until the 0.7 branch settles down. The missing quad shape I mentioned above for instance is in the 0.7 branch... if you use the 0.6 release version of LuxRender the quad shape is still there and it will work fine.
I'll let you know when I've gone over the scene file format page.
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