My work-around for the current lack of surface controls in LuxC4D - I fire up Blender, make my material in LuxBlend, and copy/paste the setup into the .lxm file that LuxC4D exports.

Tried this with "carpaint" on a model I had done ages ago:

- Tachikoma from Ghost In the Shell Stand Alone Complex
I've been reading up on the carpaint parameters, and realize now that I slightly butchered the setup with my ignorance, physically-wise, but I like the "hot" result and it looks very much like the original shader setup I had on my original C4D rendering. I like the shiney.

It rendered really fast too, except for some lingering "fireflies". Well, that's what you guys call em. I call em "snots". I keep wishing there was some kind of tool in the GUI where you could circle problem areas to tell the renderer "concentrate your efforts here". Anyway, still having fun.
