forgeflow wrote:My work-around for the current lack of surface controls in LuxC4D - I fire up Blender, make my material in LuxBlend, and copy/paste the setup into the .lxm file that LuxC4D exports. Tried this with "carpaint" on a model I had done ages ago:
I've been reading up on the carpaint parameters, and realize now that I slightly butchered the setup with my ignorance, physically-wise, but I like the "hot" result and it looks very much like the original shader setup I had on my original C4D rendering. I like the shiney. It rendered really fast too, except for some lingering "fireflies". Well, that's what you guys call em. I call em "snots". I keep wishing there was some kind of tool in the GUI where you could circle problem areas to tell the renderer "concentrate your efforts here". Anyway, still having fun.
forgeflow wrote:I wanted to see what it would take to do a "QuickTime VR" of the museum model, so I figured the easiest way would be use an "environment" camera, and convert the image from there.
Abel wrote:That's great! How did you convert the image to the Quicktime VR format?
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