abstrax wrote:If you want I can also build a version that exports only trianglemesh shapes and which should also run in Lux 0.5.
thx for the offer, but to me it isn't really a big deal to go with the weekly build. So go for the quads
Was just lurking at your source code in the cvs and I must say that you really are an genius for me. This source of information is invaluable.
I really hope that your enthusiasm will hold on and you're pushing this lovely piece to its limits...maybe maybe an integration in C4d-Windows itself, we will see.
I'm also looking forward for your ideas how you will translate C4D Materials to Lux or are you going to integrate Lux Materials in C4D as "Dummy" objects (this is how I called them in my exporter)? Anyway I'm looking forward to your progress!
Great work man!