From a pesonal point of view, I'm doing my python bit mainly to learn python (and more about the innards of Maya) - and I intend to keep my code to myself until the other Maya exporter devs say that they want to go one way or another with the exporter. I'm not fussed if my exporter doesn't become the official one.
BTW, my plans for my Python based Maya exporter is to first do a complete translation of the c++ exporter - regardless of functionality that's missing/wrong/out of date etc.
Hopefully by then I'll understand the language enough to be able to extend the exporter's functionality, and there'll be enough documentation to be able to implement new features correctly.
I'm happy to leave the decision with the existing devs here, after all I'm the new guy
