I am thinking of adding an additional material tutorial to the wiki in order to create the attached material (Jade with an impurity streak).
Do you think this would be useful? Also, do you think I should tweak this material? Suggestions?
The reason I ask is because I don't want to go to the effort of making all the images etc to have it removed later
So I was thinking something like this (all blender focused since it's the only 3D software I know):
- Talk about volumes and show some examples with no texturing (glossy translucent with clear vs homogeneous + examples of some settings including roughness)
- Talk about texture development for diffuse texture (when developing a texture, I render on matte and "imagine" it being used)
- Talk about adding the streak of impurity to the diffuse texture
- Apply to a model (I have attached a crappy elephant I made)
Comments/suggestions welcome!
Cheers,
Drlog
