Building on MacOS

Discussion and help for Compilation problems and platform portability.

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Building on MacOS

Postby 212antt » Sun Apr 01, 2018 7:06 pm

Seeing there is no thread for help with building Luxrender on Mac, I decided to create one. With the disappearance of the downloads for Lux, the only way to obtain a full edition of Luxrender, primarily for Mac is through compiling the source code. I myself with my limited knowledge of lux's and cmake's file structures, It would be helpful for someone with more knowledge to help people like me trying to compile this program. My personal workarounds for a lot issues were to replace files with those of Luxrays and if Luxrays didn't hold the answer Luxcorerender. Bellow I will attach screenshots of the Xcode errors I faced while compiling.
Attachments
Screen Shot 2018-04-01 at 9.27.30 PM.png
Screen Shot 2018-04-01 at 9.27.26 PM.png
Screen Shot 2018-04-01 at 9.27.22 PM.png
Screen Shot 2018-04-01 at 9.27.14 PM.png
212antt
 
Posts: 5
Joined: Fri Mar 30, 2018 8:00 pm

Re: Building on MacOS

Postby 212antt » Sun May 13, 2018 12:53 pm

Success: https://www.dropbox.com/sh/8dd9ni8h0uyp ... Y9oVa?dl=0
Note: Works with Reality simple copy and replace, although Extra Boost doesn't work.
212antt
 
Posts: 5
Joined: Fri Mar 30, 2018 8:00 pm


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