e_jackson wrote:Hi!abstrax wrote:As LuxBlend is the reference exporter, but I'm too dumb to setup a scene similar to my C4D test scene, could someone please create a simple Blender scene with
- a simple point light
- a polygon sphere with a spherical UV map (smoothed, i.e. with vertex normals)
It is not exactly what you have asked for, but something close to it:
- a point light
- a smooth polygon sphere with custom UV-mapping which looks close to spherical
- material of the sphere is glossy.
Thanks a lot