Hi,
Yes glossy are expensive in all engines , but i got the impression that yafaray and lux (that use exponent) aren't slowed down too much by a very low exponent , while other engines (like BI) get exponentially slower with low glossy values (below 0,7)
I don't know much about the code behind this , but i think lux (and yafaray) are designed make heavy use of raytrace ..so glossy does come more 'natural' to them ,
So, i got over-confident

and forgot that is still slower , expecially multiple glossy bounces ( my previous post was in particular about glossy 'bounces' and the fact that "0" doesn't mean no glossy but "only direct light glossy" )
The photon gathering system : i haven't tested it much ..but imho .. both in yafaray and lux , it's not significantly faster than other methods (with similar raydepths)
The fact is, that in both engines 'final gather' is somewhat "brute force" raytracing , in the sense that doesn't use interpolation ( to give smooth results with sparse samples )
That's just my guess , but i've seen average rendertimes of 5-10 up to 40 hours with lux photon map for final quality interiors (and similar with yafaray )
On the other side, for example , Vray's light cache is more similar to bidir (as integrator) .. but heavily blurred and interpolated (and that's the sampler part)
Imho it's the sampler part what makes a 10x speed difference , while integrator speed (photon FG or distributed path) depends on setup.
(note : qmc ..is it related with this? i must learn more about QMC..)
About gi / color / realism .. jewelry sure benefits from lux materials ,
But in general , when using lux more biased setups ..result varies a lot same scene with diffrent light sources and dp settings can look photoreal or very fake-cg.. rendertimes vary accordingly.. i'm confused too,
but actually that's good , i think , for archviz renders you need great flexibility : from a 10 mins wip-preview up to 2days if it's going to be a book cover.. ideally without redoing everything .. (same engine and materials but different sampler / integrator)