Animation rendering homogeneity

Please use this forum for general user support and related questions.

Moderator: coordinators

Forum rules
Please include your operating system type/version, LuxRender version and Exporter version used when submitting a support post.

Make sure you have read the Release forum thread for Release and RC (Release Candidates) builds as these threads contain information on known problems and workarounds: Test Builds Forum

Animation rendering homogeneity

Postby ackbahr » Sun Jan 11, 2009 11:04 am

Hi! I'm rendering a big animation (800 frames), and I was wondering if there was a way to use a non-random sample distribution (or let's say a random one, but the SAME for ALL pictures), so the pictures look more alike?
Thank you very much!
Ack
ackbahr
 
Posts: 37
Joined: Fri Dec 19, 2008 10:43 am

Re: Animation rendering homogeneity

Postby jeanphi » Sun Jan 11, 2009 11:09 am

Hi,

Render with the lowdiscrepancy sampler in debug mode (-d switch on the command line) with only 1 thread per render (-t 1 on the command line), all random seeds will then be the same. The 1 thread thing is not really a penalty since instead of using more threads per image you can compute more images in parallel.

Jeanphi
jeanphi
Developer
 
Posts: 6624
Joined: Mon Jan 14, 2008 7:21 am

Re: Animation rendering homogeneity

Postby ackbahr » Sun Jan 11, 2009 3:30 pm

Does that mean I'm supposed to start 800 instances of luxconsole in parallel?
ackbahr
 
Posts: 37
Joined: Fri Dec 19, 2008 10:43 am

Re: Animation rendering homogeneity

Postby Chab » Sun Jan 11, 2009 6:32 pm

No. If you have two processors, save two files. One from frame 1 to 799 with step 2 and the second one from frame 2 to 800 with step 2. It will work if the parameter step is supported with the script.
Chab
 
Posts: 21
Joined: Tue Oct 21, 2008 11:08 pm

Re: Animation rendering homogeneity

Postby Radiance » Sun Jan 11, 2009 6:45 pm

Indeed, i've been thinking about adding a command line flag/switch to ensure same seeds for all threads for rendering animations, i'll see if i can add one asap and maybe it will be in the next weekly build.

Radiance
User avatar
Radiance
 
Posts: 3968
Joined: Wed Sep 19, 2007 2:13 am

Re: Animation rendering homogeneity

Postby ackbahr » Mon Jan 12, 2009 1:26 am

Radiance, I must say this would be great, as now my anim looks a bit like a 1905 movie, with all the flickering.... If you happen to do anything about autoexposure, I'd love it too! :D
Thanks a lot for all the work and your answers....
Ack
ackbahr
 
Posts: 37
Joined: Fri Dec 19, 2008 10:43 am

Re: Animation rendering homogeneity

Postby dougal2 » Mon Jan 12, 2009 6:33 am

You can reduce the flickering by not using Reinhard tonemapping. I'm not sure if Lux has other tonemappers available, or how to set them up.
User avatar
dougal2
Developer
 
Posts: 3075
Joined: Mon Jan 14, 2008 7:21 am

Re: Animation rendering homogeneity

Postby jeanphi » Mon Jan 12, 2009 7:40 am

Hi,

Actually Reinhard won't create flickering but rather intensity variations across frames. Those should however be small if the render has converged sufficiently.
To avoid this problem you'd need a non adaptative tonemapper (like film sensitivity and exposure duration) but lux currently doesn't have any. I'll see if I can find enough data to hack something.

Jeanphi
jeanphi
Developer
 
Posts: 6624
Joined: Mon Jan 14, 2008 7:21 am

Re: Animation rendering homogeneity

Postby zsouthboy » Mon Jan 12, 2009 5:14 pm

I would be interested in some actual data/examples of the rng seed being set the same vs. different between frames being better or worse from one another.

The scene is changing regardless, shouldn't the result be roughly the same (as in, there is no consequence to using different seeds?)
zsouthboy
 
Posts: 327
Joined: Sun Oct 14, 2007 9:28 pm

Re: Animation rendering homogeneity

Postby ackbahr » Fri Jan 16, 2009 10:01 am

Here is an example of some pictures in my animation. As you can see, the result is really too various to give a comfortable result!
(it's not obvious like this : to be aware of it, download and look at them one after the other)
Attachments
default-00045.jpeg
default-00040.jpeg
default-00034.jpeg
default-00029.jpeg
ackbahr
 
Posts: 37
Joined: Fri Dec 19, 2008 10:43 am

Next

Return to LuxRender User Support

Who is online

Users browsing this forum: No registered users and 3 guests