I guess I'm just to stupid to understand it but you can mix a Diffuse and a Glossy Material and use a Fresnel Node to control the mix Value by it.
Correct if I'm wrong, but with Cycles Nodes you can create "fresnel correct" Materials by using the Fresnel Node ?
I know there are a few features missing in Cycles, for example realistic water (shore water, the deeper the darker) is only possible by a pretty complicate Node setup
Kind regards
Alain
