Alain wrote:But Cycles has Fresnel Values.
I guess I'm just to stupid to understand it but you can mix a Diffuse and a Glossy Material and use a Fresnel Node to control the mix Value by it.
Correct if I'm wrong, but with Cycles Nodes you can create "fresnel correct" Materials by using the Fresnel Node ?
I know there are a few features missing in Cycles, for example realistic water (shore water, the deeper the darker) is only possible by a pretty complicate Node setup
Alain wrote:But you only have to do it once, save it to your materiallibrary and forget about the complexity behind it
And it's not more complex than on other Renderers. To get a real good material you have to do many test and tweaks in almost every Renderer.
GPU-Computing Renderers give you a mutch faster feedback which makes it feel easier to setup materials.
after a 3/4 year I've finished.
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