SmallLuxGPU 2 anim: Noodle Physics

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SmallLuxGPU 2 anim: Noodle Physics

Postby Chiaroscuro » Tue Apr 03, 2012 9:55 pm

Another silly test I rendered using SmallLuxGPU 2 last night/today. Another one where I spent some time this weekend setting up (no real plan) but then rushed it at the end (rendering doesn't take any of my time while I'm away):

YouTube: Noodle physics simulation

Thanks (and sorry ;)) to SATtva for giving me permission to use his amazing 360 Luxrendered panoramas for lighting the scene (as infinite light). I hadn't thought one could make such realistic artificial virtual 360 environments. Ideal in a sense because there is nothing in the way (camera/tripod/people). I wanted to use the kitchen one, thinking it was appropriate for this scene, but things looked too green out of context. I ended up using the entrance one, I really like the warm natural colors it provides (entrance_small.jpg with energy: 2.5). I think the benefits of using a non-HDRI low(ish) resolution image as an infinite light in SLG is that it produces a lot less noise. Batch render, around 45 secs./frame due to glass and close-up; probably not enough trace depth (black rim of glass), de-noised after, no other processing.
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Re: SmallLuxGPU 2 anim: Noodle Physics

Postby SATtva » Tue Apr 03, 2012 11:14 pm

The mayhem in the end is aweful, thanks god there was no sauce and wine. :D Cool as always. :)
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Re: SmallLuxGPU 2 anim: Noodle Physics

Postby MaRo » Wed Apr 04, 2012 2:02 am

Gorgeous, as usual!
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Re: SmallLuxGPU 2 anim: Noodle Physics

Postby zsolnai » Wed Apr 04, 2012 3:19 am

This reminds me of the "Wednesday, play with your food!" scene from Addams Family. I advise everyone to read the comments, I have laughed my butt off on them. Great work again, congratulations! :)
Last edited by zsolnai on Wed Apr 04, 2012 6:05 am, edited 1 time in total.
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Re: SmallLuxGPU 2 anim: Noodle Physics

Postby Pilchard123 » Wed Apr 04, 2012 3:42 am

Looks great, though I would agree with one of the YT comments - the noodles seem to be resisting bending past a certain angle. It's most obvious at the start of the slow motion close-up.
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Re: SmallLuxGPU 2 anim: Noodle Physics

Postby Abel » Wed Apr 04, 2012 4:13 am

Stunning, and very entertaining! :)
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Re: SmallLuxGPU 2 anim: Noodle Physics

Postby B.Y.O.B. » Wed Apr 04, 2012 5:54 am

I laughed so much :D

btw. maybe someone with a youtube account could answer this question in the comments:
Lumpiluk wrote:Why do you use SLG when there's Cycles? Is it faster or does it produce better results?
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Re: SmallLuxGPU 2 anim: Noodle Physics

Postby Chiaroscuro » Wed Apr 04, 2012 8:40 am

zsolnai wrote:I advise everyone to read the comments
No! please don't... Then everyone will know what I did with my noodle. :oops:
B.Y.O.B. wrote:maybe someone with a youtube account could answer this question in the comments
Will do.
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Re: SmallLuxGPU 2 anim: Noodle Physics

Postby Carbonflux » Thu Apr 05, 2012 7:01 am

This is a very good animation, the fork hitting the glass seems to me almost a gesture of mastery of a media. In reaction to some of the youtube comments the motion of the noodles is fine imo if there is a "looks fake" element it is because the noodles seem too dry in relation to the rubbery motion. Lets face it, none of us would have survived college without Ramen so we know sub-consciously what a wet noodle fresh from the microwave looks like ;)

All kidding aside, wonderful animation :D
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Re: SmallLuxGPU 2 anim: Noodle Physics

Postby Chiaroscuro » Fri Apr 06, 2012 12:07 pm

Yes, quite a few parameters can be adjusted, friction, bending, etc. For bending I used an arbitrary value, too much and it looked like string, too little and it looked like a stiff rubber tube; not a scientific approach I admit. Primary goal was to see if I could do the fork twist and lift with noodles physics interaction at scale; still a challenge with today's physics engines.

Surprised this made BlenderNation's blog. I find it interesting that simply rendering with SLG and SATtva's environment takes a plain technical test and turns it somewhat into eye candy; with little additional effort on my part, although my PC huffed and puffed :). I'll point out there are no texture or bump maps in this scene, didn't even bother UV mapping. Basic materials, two colors: reflective fork, transparent glass, glossy bowl and noodles; ground didn't even have a material (default white). Yeah, I really have to credit SATtva's environment, rich with warm colors and light, for the look (no other lights/emitters in scene); it really is the scene's global texture, especially when you look at the fork or glass.
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