Meelis wrote:Hi
When someone would make holes in water surface using boolean then also (fix me here if i'm wrong)
but we need to extrude from hole edges to bottom and make water mesh solid, or not?
That is not nessessary. You only have to model the interfaces, i.e. water/air, water/glass, glass/air. The interfaces water/glass and glass/air are modeled with the box geometry.
Meelis wrote:When we have very complex shape there where now the cubes are, it would be extreamly complesx to achieve.
Because of that I first applied the boolean modifier to a simple plane and after that I subdivided the mesh and applied the displace modifier.
i7 860, 16 GB RAM, NVIDIA Geforce GTX 560 + GTX 460, Windows 7 64bit, Blender 2.66