@Lord Crc, Dade, yeah, path integrator made it! Switching from bidir to path resolved the alpha edges issue in PNG-RGBA output, they are nice and soft. TGA-RGBA is still broken. Tested in both 0.6-final and yesterday's tip (gcc 4.4). Lxs contents is below if you're still interested. :)
- Code: Select all
# Lux Render v0.6 Scene File
# Exported by LuxBlend Blender Exporter
LookAt -0.000000 -0.628511 0.134885
-0.000000 0.371489 0.134885
0.000000 -0.000000 1.000000
Camera "perspective"
"float fov" [25.750004]
"float screenwindow" [-0.800000 0.800000 -1.190000 0.810000]
Film "fleximage"
"integer xresolution" [400]
"integer yresolution" [500]
"integer haltspp" [1500]
"bool premultiplyalpha" ["true"]
"string tonemapkernel" ["linear"]
"float linear_sensitivity" [400.000000]
"float linear_exposure" [0.008000]
"float linear_fstop" [8.000000]
"float linear_gamma" [2.200000]
"integer displayinterval" [60]
"integer writeinterval" [60]
"string ldr_clamp_method" ["lum"]
"bool write_exr" ["false"]
"bool write_png" ["true"]
"string write_png_channels" ["RGBA"]
"bool write_png_16bit" ["false"]
"bool write_png_gamutclamp" ["true"]
"bool write_tga" ["true"]
"string write_tga_channels" ["RGBA"]
"bool write_tga_gamutclamp" ["true"]
"string filename" ["/home/blender/lux/renders//default"]
"bool write_resume_flm" ["false"]
"bool restart_resume_flm" ["false"]
"integer reject_warmup" [128]
"bool debug" ["false"]
"float colorspace_white" [0.313000 0.329000]
"float colorspace_red" [0.734700 0.265300]
"float colorspace_green" [0.273800 0.717400]
"float colorspace_blue" [0.166600 0.008900]
"float gamma" [1.500000]
PixelFilter "mitchell"
"float xwidth" [1.500000]
"float ywidth" [1.500000]
"float B" [0.666670]
"float C" [0.166665]
Sampler "metropolis"
"float largemutationprob" [0.200000]
"integer maxconsecrejects" [256]
"bool usevariance" ["false"]
SurfaceIntegrator "path"
#SurfaceIntegrator "bidirectional"
# "integer eyedepth" [32]
# "integer lightdepth" [32]
# "string strategy" ["auto"]
# "float eyerrthreshold" [0.000000]
# "float lightrrthreshold" [0.000000]
VolumeIntegrator "single"
"float stepsize" [1.000000]
Accelerator "tabreckdtree"
"integer intersectcost" [80]
"integer traversalcost" [1]
"float emptybonus" [0.200000]
"integer maxprims" [1]
"integer maxdepth" [-1]
#Accelerator "qbvh"
WorldBegin
Include "default-mat.lxm"
Include "default-geom.lxo"
Include "default-vol.lxv"
WorldEnd
