kitchen - dining

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Re: kitchen - dining

Postby Radiance » Fri Jan 16, 2009 6:16 am

Hi tony,

This is very good!, i thought my changes to the weekly build of 29/12 (the one from after the one you used to render this) were not enough.
Apparently they are as you used an older version :)

If you get the last weekly build, you'll notice the filter options for mitchell have changed,
and you should not get these artifacts anymore...

Terrence
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Re: kitchen - dining

Postby Poncho » Fri Jan 16, 2009 7:56 am

What about the box filter? I got some nice results with it. Box on 0.5 that is.
Cheers!
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Re: kitchen - dining

Postby psychotron » Fri Jan 16, 2009 7:57 am

tony, nice interior render... you are definitely improving your skills with luxrender with each new render :)
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Re: kitchen - dining

Postby jeanphi » Fri Jan 16, 2009 8:04 am

Hi,

I'm speechless, the mood of the scene is really good. How did you configure your marble material? It almost look like it has subsurface scattering!
Actually the thing that caught my eyes most is the roses, for whatever reason they look fake (maybe too straight or it is the leaves that are too evenly placed, I don't really know).

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Re: kitchen - dining

Postby tony » Fri Jan 16, 2009 1:14 pm

Thank you.

Indeed, Jeanphi, roses are identical and totally straight, unnatural.

My problem is that I'm not accustomed to manage all elements of a scene and the anxiety for convey all made me forget a part.

Below I put the configuration of the table material.

I will make a new version with the latest CVS and correcting mistakes.

Greetings.

Tony
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