Iridescence test

Post your tests, experiments and unfinished renderings here.

Moderator: coordinators

Iridescence test

Postby wouter215 » Wed Feb 22, 2012 9:30 am

i'm going to do an Iridescence test based on this post.

edit1: right.. so now i have a cube and the iridescence object and a 250 frame animation, the object has 8 faces, each with a different color. they are spread over the cube.
1200000 objects in total + one cube. it takes blender a long time to export each frame..
at frame 125 now an i started 3 hours ago..
edit2: first image :D
untitled.iridescence-test.00001.png
wouter215
 
Posts: 121
Joined: Sun Sep 05, 2010 9:36 am

Re: Iridescence test

Postby wouter215 » Fri Feb 24, 2012 12:58 pm

wouter215
 
Posts: 121
Joined: Sun Sep 05, 2010 9:36 am

Re: Iridescence test

Postby paco » Fri Feb 24, 2012 2:55 pm

Looks like its working quite well.... it's just a bit "expensive"...

Perhaps microdisplacement (or even bump?) might also work and be a lot faster?
paco
Developer
 
Posts: 456
Joined: Sun Feb 07, 2010 1:37 am

Re: Iridescence test

Postby slime » Mon Feb 27, 2012 8:10 pm

Insanely cool, but there must be some way to do this without millions of octahedrons

Isn't there something called paralax mapping, where the colour of something changes depending on the angle you view it at?

And what about the thin film property of the glass material, how does that do it?
slime
 
Posts: 45
Joined: Thu Nov 03, 2011 12:28 pm

Re: Iridescence test

Postby wouter215 » Tue Feb 28, 2012 1:00 pm

paco wrote:Looks like its working quite well.... it's just a bit "expensive"...

Perhaps microdisplacement (or even bump?) might also work and be a lot faster?
slime wrote:Insanely cool, but there must be some way to do this without millions of octahedrons

Isn't there something called paralax mapping, where the colour of something changes depending on the angle you view it at?

And what about the thin film property of the glass material, how does that do it?


the test is if you can replicate iridescence like this. not what gives better results imho.

but it sure is expensive, i can't get the octahedrons to form an even grid on the cube(just on one plane..) and if i want to export 1000000+ micro octahedrons on a cube, blender takes forever to export.
can't you just plot one object (the octahedron) and set 1000000 points in 3d space for each of the octahedrons? or use a vector so that the file-size isn't 1TB+?
wouter215
 
Posts: 121
Joined: Sun Sep 05, 2010 9:36 am

Re: Iridescence test

Postby neo2068 » Tue Feb 28, 2012 4:42 pm

wouter215 wrote:
paco wrote:Looks like its working quite well.... it's just a bit "expensive"...

Perhaps microdisplacement (or even bump?) might also work and be a lot faster?
slime wrote:Insanely cool, but there must be some way to do this without millions of octahedrons

Isn't there something called paralax mapping, where the colour of something changes depending on the angle you view it at?

And what about the thin film property of the glass material, how does that do it?


the test is if you can replicate iridescence like this. not what gives better results imho.

but it sure is expensive, i can't get the octahedrons to form an even grid on the cube(just on one plane..) and if i want to export 1000000+ micro octahedrons on a cube, blender takes forever to export.
can't you just plot one object (the octahedron) and set 1000000 points in 3d space for each of the octahedrons? or use a vector so that the file-size isn't 1TB+?

You could use a particle system to spread the octahedrons over the cube faces. This way you only need one object. The other particle objects will be instanced.
i7 860, 16 GB RAM, NVIDIA Geforce GTX 560 + GTX 460, Windows 7 64bit, Blender 2.66
neo2068
Developer
 
Posts: 485
Joined: Sun May 03, 2009 2:11 am
Location: Germany

Re: Iridescence test

Postby wouter215 » Wed Feb 29, 2012 7:27 am

neo2068 wrote:
wouter215 wrote:
paco wrote:Looks like its working quite well.... it's just a bit "expensive"...

Perhaps microdisplacement (or even bump?) might also work and be a lot faster?
slime wrote:Insanely cool, but there must be some way to do this without millions of octahedrons

Isn't there something called paralax mapping, where the colour of something changes depending on the angle you view it at?

And what about the thin film property of the glass material, how does that do it?


the test is if you can replicate iridescence like this. not what gives better results imho.

but it sure is expensive, i can't get the octahedrons to form an even grid on the cube(just on one plane..) and if i want to export 1000000+ micro octahedrons on a cube, blender takes forever to export.
can't you just plot one object (the octahedron) and set 1000000 points in 3d space for each of the octahedrons? or use a vector so that the file-size isn't 1TB+?

You could use a particle system to spread the octahedrons over the cube faces. This way you only need one object. The other particle objects will be instanced.

but i can't get an even spread grid with the particle system, and i already have instances.
wouter215
 
Posts: 121
Joined: Sun Sep 05, 2010 9:36 am

Re: Iridescence test

Postby neo2068 » Wed Feb 29, 2012 7:54 am

wouter215 wrote:[...]but i can't get an even spread grid with the particle system, and i already have instances.


Sure, you can set the particle distribution to grid.
Image1.jpg
Image1.jpg (16.58 KiB) Viewed 918 times
i7 860, 16 GB RAM, NVIDIA Geforce GTX 560 + GTX 460, Windows 7 64bit, Blender 2.66
neo2068
Developer
 
Posts: 485
Joined: Sun May 03, 2009 2:11 am
Location: Germany

Re: Iridescence test

Postby wouter215 » Wed Feb 29, 2012 1:33 pm

neo2068 wrote:
wouter215 wrote:[...]but i can't get an even spread grid with the particle system, and i already have instances.


Sure, you can set the particle distribution to grid.
The attachment Image1.jpg is no longer available


and how do i get them to show?
Attachments
c.png
b.png
a.png
wouter215
 
Posts: 121
Joined: Sun Sep 05, 2010 9:36 am

Re: Iridescence test

Postby neo2068 » Wed Feb 29, 2012 4:11 pm

wouter215 wrote:
neo2068 wrote:
wouter215 wrote:[...]but i can't get an even spread grid with the particle system, and i already have instances.


Sure, you can set the particle distribution to grid.
Image1.jpg


and how do i get them to show?

The particles seem to be inside the cube. Check in wireframe mode. I don't have a quick answer for this problem.
i7 860, 16 GB RAM, NVIDIA Geforce GTX 560 + GTX 460, Windows 7 64bit, Blender 2.66
neo2068
Developer
 
Posts: 485
Joined: Sun May 03, 2009 2:11 am
Location: Germany

Next

Return to Works in Progress

Who is online

Users browsing this forum: tomb and 2 guests