paco wrote:Looks like its working quite well.... it's just a bit "expensive"...
Perhaps microdisplacement (or even bump?) might also work and be a lot faster?
slime wrote:Insanely cool, but there must be some way to do this without millions of octahedrons
Isn't there something called paralax mapping, where the colour of something changes depending on the angle you view it at?
And what about the thin film property of the glass material, how does that do it?
the test is if you can replicate iridescence like this. not what gives better results imho.
but it sure is expensive, i can't get the octahedrons to form an even grid on the cube(just on one plane..) and if i want to export 1000000+ micro octahedrons on a cube, blender takes forever to export.
can't you just plot one object (the octahedron) and set 1000000 points in 3d space for each of the octahedrons? or use a vector so that the file-size isn't 1TB+?