SPPM Testing

Post your tests, experiments and unfinished renderings here.

Moderator: coordinators

Re: SPPM Testing

Postby SATtva » Sun Jan 15, 2012 1:24 am

I see. Thanks for the explanation.
Linux builds packager
聞くのは一時の恥、聞かぬのは一生の恥
User avatar
SATtva
Developer
 
Posts: 5489
Joined: Tue Apr 07, 2009 12:19 pm
Location: from Siberia with love

Re: SPPM Testing

Postby J the Ninja » Sun Jan 15, 2012 3:14 am

binarycortex wrote:
SATtva wrote:I think lowdiscrepancy with 1 pixelsample is logically the same as random/linear, just slower.

When using sppm, those aren't even used. It has it's own internally defined samplers. I just do that because at one point it was causing an issue when you left it as metropolis. But I don't think that's an issue now.


If you have the direct light sampling option enabled, selecting anything other than random makes it crash. :P
-Jason

Material DB Admin
User avatar
J the Ninja
Developer
 
Posts: 2210
Joined: Wed May 19, 2010 9:54 pm
Location: Portland, USA

Re: SPPM Testing

Postby binarycortex » Sun Jan 15, 2012 10:54 am

J the Ninja wrote:
binarycortex wrote:
SATtva wrote:I think lowdiscrepancy with 1 pixelsample is logically the same as random/linear, just slower.

When using sppm, those aren't even used. It has it's own internally defined samplers. I just do that because at one point it was causing an issue when you left it as metropolis. But I don't think that's an issue now.


If you have the direct light sampling option enabled, selecting anything other than random makes it crash. :P

For the win. Well that explains my crashes.
Competition Coordinator.
Current Competition: Math is Beautiful / Abstract Wallpaper

Member of the first official jeanphi-fan club
User avatar
binarycortex
Developer
 
Posts: 1501
Joined: Fri Feb 22, 2008 10:44 pm

Re: SPPM Testing

Postby giuliojiang » Fri May 18, 2012 8:38 am

I have a question: does SPPM support dispersion (like with Cauchy fresnel texture)?
If not, will this feature be added in the future releases?
User avatar
giuliojiang
 
Posts: 402
Joined: Tue Jun 14, 2011 5:30 am
Location: Rome, Italy

Re: SPPM Testing

Postby SATtva » Fri May 18, 2012 10:58 am

giuliojiang wrote:I have a question: does SPPM support dispersion (like with Cauchy fresnel texture)?

Of course it does. Currently it only lacks support for scattering media.
Linux builds packager
聞くのは一時の恥、聞かぬのは一生の恥
User avatar
SATtva
Developer
 
Posts: 5489
Joined: Tue Apr 07, 2009 12:19 pm
Location: from Siberia with love

Re: SPPM Testing

Postby B.Y.O.B. » Fri May 18, 2012 11:48 am

SATtva wrote:
giuliojiang wrote:I have a question: does SPPM support dispersion (like with Cauchy fresnel texture)?

Of course it does. Currently it only lacks support for scattering media.

Have a look: gallery2.php?g2_itemId=17086
User avatar
B.Y.O.B.
 
Posts: 1880
Joined: Wed Nov 10, 2010 4:10 pm
Location: Germany

Re: SPPM Testing

Postby giuliojiang » Sat May 19, 2012 11:42 am

B.Y.O.B. wrote:Have a look: gallery2.php?g2_itemId=17086

thanks
I have another question.
In the description of the image I read
"Classic cubo render. Test of SPPM in the dev branch. Photons per pass set to 100M, Starting radius 0.75 alpha 0.7 photon depth 1000."
by default in Lux1.0RC it's set to 48. Do I need to higher this value to get correct colored caustics?
User avatar
giuliojiang
 
Posts: 402
Joined: Tue Jun 14, 2011 5:30 am
Location: Rome, Italy

Re: SPPM Testing

Postby J the Ninja » Sat May 19, 2012 11:53 am

giuliojiang wrote:
B.Y.O.B. wrote:Have a look: gallery2.php?g2_itemId=17086

thanks
I have another question.
In the description of the image I read
"Classic cubo render. Test of SPPM in the dev branch. Photons per pass set to 100M, Starting radius 0.75 alpha 0.7 photon depth 1000."
by default in Lux1.0RC it's set to 48. Do I need to higher this value to get correct colored caustics?


No, you shouldn't. 1000 is huge overkill.
-Jason

Material DB Admin
User avatar
J the Ninja
Developer
 
Posts: 2210
Joined: Wed May 19, 2010 9:54 pm
Location: Portland, USA

Re: SPPM Testing

Postby giuliojiang » Sat May 19, 2012 1:44 pm

I still can't get correct dispersion

Bi-Directional 12 KS/p
Image

SPPM 1h on my pc
Image

I also increased the Cauchy B value to get more color, but I still can't see anything

'store on glossy' is ON. Does it affect the result?

This is my .blend scene file. Have I misconfigured something?
https://docs.google.com/open?id=0BwOqPT ... VFJZUREMFE
User avatar
giuliojiang
 
Posts: 402
Joined: Tue Jun 14, 2011 5:30 am
Location: Rome, Italy

Re: SPPM Testing

Postby binarycortex » Thu May 24, 2012 12:01 pm

How big is your gem, in blender units? Please remember that 1BU = 1 meter.
Competition Coordinator.
Current Competition: Math is Beautiful / Abstract Wallpaper

Member of the first official jeanphi-fan club
User avatar
binarycortex
Developer
 
Posts: 1501
Joined: Fri Feb 22, 2008 10:44 pm

PreviousNext

Return to Works in Progress

Who is online

Users browsing this forum: No registered users and 2 guests