Sintel (Splash Contest)

Post your tests, experiments and unfinished renderings here.

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Re: Sintel (Splash Contest)

Postby LadeHeria » Tue Mar 22, 2011 2:26 am

New test of lighting, the reflects in the eyes are better I think, but the shoulder is not perfect.

default.png


What do you prefer beetwen the 2 pictures ?
Any further idea about GPU rendering, test was on RC2...

LadeHeria

EDIT :
5.png
same lighting, more samples and another tonemapping

Image
another...
LadeHeria
 
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Re: Sintel (Splash Contest)

Postby neo2068 » Wed Jul 13, 2011 12:25 pm

[/quote]
LadeHeria wrote:For the hair, I convert all the hair to polygons, and extrude it. Rest is on the shader. Sintel is toon character, so with the hair I want to have Toon Hair (Big, large and funny color).

I think the bump is since a little to big.

Model (.blend) will be released at the end of the contest.

This looks great! It really shows how volumetrics can be used.

That hybrid bug has been around for a while, it is due to mix materials.
This looks great! It really shows how volumetrics can be used.

That hybrid bug has been around for a while, it is due to mix materials.


It's amazing, I haven't any mix material... and, if you just had a cube with volumetrics (interior/exterior medium), you will have this bug.

big.png


Hi!
Could you share the .blend file of this great adaption of sintel for luxrender? I also would like to know how you extruded the hair mesh in detail? I have no clue to do that.
i7 860, 16 GB RAM, NVIDIA Geforce GTX 560 + GTX 460, Windows 7 64bit, Blender 2.66
neo2068
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