The famous Pool Scene - a vague approximation

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Re: The famous Pool Scene - a vague approximation

Postby binarycortex » Wed Jan 05, 2011 10:08 pm

jmil wrote:
binarycortex wrote:Posting updated blend with packed textures and updated geometry, also the water tabulated data file.


hmm... scene looks really good but unfortunately all the LuxRender Materials are missing... The named material types are all there but they are all set to white matte. How do I get them back?

Would really like to render this on my computer!!! Thanks for posting!


They are packed, just go into the uv image editor screen and save them out, then point to those.
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Re: The famous Pool Scene - a vague approximation

Postby jeanphi » Thu Jan 06, 2011 3:53 am

Hi,

Also note that I'm almost done with updating the original pool scene, I should be able to upload it in the coming days.

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Re: The famous Pool Scene - a vague approximation

Postby jmil » Thu Jan 06, 2011 11:59 am

binarycortex wrote:They are packed, just go into the uv image editor screen and save them out, then point to those.



Could you walk me through this step by step? I opened the UV Image Editor Screen but there is absolutely nothing there. Thanks!
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Re: The famous Pool Scene - a vague approximation

Postby jmil » Thu Jan 06, 2011 12:02 pm

binarycortex wrote:
jmil wrote:
binarycortex wrote:Posting updated blend with packed textures and updated geometry, also the water tabulated data file.


hmm... scene looks really good but unfortunately all the LuxRender Materials are missing... The named material types are all there but they are all set to white matte. How do I get them back?

Would really like to render this on my computer!!! Thanks for posting!


They are packed, just go into the uv image editor screen and save them out, then point to those.



I am talking about the materials (copper ball, water materials), NOT the textures. the textures (brick and wood) appear and render fine.

How do I get the LuxRender materials back?
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Re: The famous Pool Scene - a vague approximation

Postby binarycortex » Thu Jan 06, 2011 1:22 pm

The copper ball is the same as any other material. Select the ball, then in luxblend change material to metal and choose the preset for copper. For the water choose glass2, the interior volume should be something like water, the volume should be clear, if the "at depth" button is selected, unselect it. Then change from constant to tabulated data. Set the s: param to 100 and point to the pope97.dat file. The exterior should be world*.
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Re: The famous Pool Scene - a vague approximation

Postby binarycortex » Thu Jan 06, 2011 1:22 pm

jeanphi wrote:Hi,

Also note that I'm almost done with updating the original pool scene, I should be able to upload it in the coming days.

Jeanphi


That's great news Jeanphi. :)
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Re: The famous Pool Scene - a vague approximation

Postby jeanphi » Thu Jan 06, 2011 3:50 pm

Hi,

You can get zsouthboy pool scene from the testsuite repository. It's not exactly the setting I was using in my previous renders, but it should give good results out of the box.

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Re: The famous Pool Scene - a vague approximation

Postby jmil » Fri Jan 07, 2011 3:57 am

jeanphi wrote:Hi,

You can get zsouthboy pool scene from the testsuite repository. It's not exactly the setting I was using in my previous renders, but it should give good results out of the box.

Jeanphi


ok, i tried that too. it's like i said. I open the .blend files. The renderer is set to Blender Render. I change to LuxRender. Now all the materials are plain white matte **although** their names are correct.

Somehow all materials are NOT there.

HELP!!!
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Re: The famous Pool Scene - a vague approximation

Postby jeanphi » Fri Jan 07, 2011 4:36 am

Hi,

The blend is for Blender 2.49, there's no conversion from 2.49 to 2.5x. LuxBlend is so completely different that it would not be easy to voncert between both versions, and Blender materials are completely unable to represent something even vaguely ressembling LuxRender material set up.
Maybe we should work on LBM import/export, that would ease the transition.

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