The famous Pool Scene - a vague approximation

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The famous Pool Scene - a vague approximation

Postby binarycortex » Thu Dec 16, 2010 2:33 pm

I was looking for the blend of the famous pool scene last night, but could not find it. So I decided to try and recreate it.

pool.png
32 S/px
exphotonmap + LD-hilbert

pool_2.png
32 S/px
exphotonmap + LD-hilbert
Tonemapping changed to display the caustics in and on the side of the pool better.
Attachments
pool.blend
the blend
(581.39 KiB) Downloaded 77 times
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Re: The famous Pool Scene - a vague approximation

Postby Glendaloch » Thu Dec 16, 2010 2:58 pm

Yes I was looking for this one too, (and never found it). The camera position and light are pretty important.
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Re: The famous Pool Scene - a vague approximation

Postby jeanphi » Fri Dec 17, 2010 2:15 am

Hi,

I just need to find a few minutes to tidy the blend and upload it, zsouthboy has approved it.
I'm usually using a heavily modified set of exported file and not the blend directly so I have to backport a few tweaks to the blend.

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Re: The famous Pool Scene - a vague approximation

Postby Glendaloch » Fri Dec 17, 2010 6:26 am

jeanphi wrote:Hi,

I just need to find a few minutes to tidy the blend and upload it, zsouthboy has approved it.
I'm usually using a heavily modified set of exported file and not the blend directly so I have to backport a few tweaks to the blend.

Jeanphi



It would be great to have this scene generally available. It is one of the nicest test scenes around (imho)!
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Re: The famous Pool Scene - a vague approximation

Postby qinjuehang » Fri Dec 17, 2010 7:02 am

It should be possible to get caustics with the rest of the scene visible! Try Luminance HDR with Mantiuk06 or Reinhard05 tonemapping.
Set phasors to 5∠0.32π
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Re: The famous Pool Scene - a vague approximation

Postby jeanphi » Fri Dec 17, 2010 7:28 am

Hi,

Regarding your attempt at recreating the scene, what makes this scene so difficult to render is that the sun is not hitting the pool directly. The sun is hitting the copper sphere and the light is then reflected into the pool, on the walls, ...

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Re: The famous Pool Scene - a vague approximation

Postby binarycortex » Sat Dec 18, 2010 1:11 am

Texture goodness. New photon formula makes renders taste great and are less filling.

This is all the same render with different tonemapping settings. It was done with lowdiscrepancy/hilbert at 256 pixelsamples using exphotonmap. It was rendered to 256 spp.

pool_scene_1.png
linear tonemapper set to fill the room with light

pool_scene_2.png
linear tonemapper set to display the caustics on the side and bottom of the pool

pool_scene_tonemapped_exr.jpg
saved as untonemapped exr, used qtpfsgui to tonemap it, used mantiuk
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Re: The famous Pool Scene - a vague approximation

Postby binarycortex » Sat Jan 01, 2011 3:33 am

Posting updated blend with packed textures and updated geometry, also the water tabulated data file.
Attachments
pope97.zip
water tabulated data
(880 Bytes) Downloaded 74 times
pool_scene.blend
(2.67 MiB) Downloaded 84 times
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Re: The famous Pool Scene - a vague approximation

Postby Abel » Sun Jan 02, 2011 3:59 pm

binarycortex wrote:used qtpfsgui to tonemap it, used mantiuk

I've never seen Mantiuk tonemapping look this good before! :)
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Re: The famous Pool Scene - a vague approximation

Postby jmil » Wed Jan 05, 2011 7:38 pm

binarycortex wrote:Posting updated blend with packed textures and updated geometry, also the water tabulated data file.


hmm... scene looks really good but unfortunately all the LuxRender Materials are missing... The named material types are all there but they are all set to white matte. How do I get them back?

Would really like to render this on my computer!!! Thanks for posting!
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