Augmented reality: NOW AVAILABLE FOR DOWNLOAD !

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Augmented reality: NOW AVAILABLE FOR DOWNLOAD !

Postby aldozang » Fri Sep 03, 2010 9:26 pm

Hi, here is a new example for augmented reality with new effects of reflection between the table and the ball.

virtual-ball.png
Image 1. Real or not real?
Last edited by aldozang on Fri Sep 24, 2010 12:16 pm, edited 3 times in total.
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Re: Augmented reality: new effects

Postby binarycortex » Fri Sep 03, 2010 11:59 pm

:o
Damn that's hot! I am impressed. Nicely done. Ok, spill it, how did you do it.
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Re: Augmented reality: new effects

Postby SATtva » Sat Sep 04, 2010 10:20 am

Do want! :P~~~~
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Re: Augmented reality: new effects

Postby aldozang » Mon Sep 06, 2010 11:01 am

Here is the scene file. I highlighted important parts of the scene in bold.

LookAt -135.860312 -32.369938 56.114989
-134.955460 -32.154974 55.747521
0.358561 0.080530 0.930026

Camera "perspective"

"float focaldistance" [605.535695]
"float fov" [33.455823]


"float screenwindow" [-1.000000 1.000000 -0.669166667 0.669166667]
"float frameaspectratio" [1.494396015]


Film "fleximage"
"integer xresolution" [1200]
"integer yresolution" [802]
"bool premultiplyalpha" ["true"]
"string tonemapkernel" ["reinhard"]
"float reinhard_prescale" [1.000000]
"float reinhard_postscale" [1.200000]
"float reinhard_burn" [6.000000]
"integer displayinterval" [10]
"integer writeinterval" [20]
"string ldr_clamp_method" ["lum"]
"bool write_exr" ["true"]
"string write_exr_channels" ["RGBA"]
"bool write_exr_applyimaging" ["false"]
"bool write_png" ["false"]
"string write_png_channels" ["RGB"]
"bool write_png_16bit" ["false"]
"bool write_exr_gamutclamp" ["false"]
"bool write_tga" ["false"]
"string filename" ["lab126005"]
"string background" ["fundo-livros1200x802.exr"]
"float colorspace_white" [0.314275 0.329411]
"float colorspace_red" [0.630000 0.340000]
"float colorspace_green" [0.310000 0.595000]
"float colorspace_blue" [0.155000 0.070000]
"float gamma" [2.20000]

PixelFilter "mitchell"
"float xwidth" [2.500000]
"float ywidth" [2.500000]
"float B" [0.333333]
"float C" [0.333333]

Sampler "metropolis"
"integer maxconsecrejects" [750]
"float largemutationprob" [0.400000]
"integer initsamples" [1000000]

SurfaceIntegrator "path"
"string strategy" ["all"]
"integer maxdepth" [10]

VolumeIntegrator "single"
"float stepsize" [1.000000]

Accelerator "tabreckdtree"
"integer intersectcost" [80]
"integer traversalcost" [1]
"float emptybonus" [0.200000]
"integer maxprims" [1]
"integer maxdepth" [-1]

WorldBegin

Texture "grid" "color" "imagemap"
"string mapping" "uvs"
"vector dir" [0.904852 0.214964 -0.367468]
"vector up" [0.358561 0.080530 0.930026]
"float fov" [33.455823]
"float y/x" [0.669166667]
"string filename" "text-livros.exr"
"string filtertype" "nearest"



AttributeBegin

Transform [
0.904852 0.214964 -0.367468 0.000000
-0.229514 0.973296 0.004210 0.000000
0.358561 0.080530 0.930026 0.000000
0.000000 0.000000 0.000000 1.000000 ]

Transform [
0.935265 -0.037482 -0.351959 0.000000
0.035882 0.999295 -0.011070 0.000000
0.352125 -0.002276 0.935950 0.000000
0.000000 0.000000 0.000000 1.000000 ]

LightSource "infinitesample"
"string mapname" ["mapa-latlong-50.exr"]

AttributeEnd

AttributeBegin
#TABLE
Material "glossy"
"texture Sc" "grid"
"texture Kd" "grid"
"color Ks" [0.0051 0.0051 0.0051]

Shape "trianglemesh" "integer indices" [0 1 2 0 2 3]
"bool suport" ["true"]
"point cam" [-135.860312 -32.369938 56.114989]

"point P" [
-30.2 -30.6 -0.4
87.7 -31 -0.4
85 30 -0.4
-30.4 30 -0.4 ]
AttributeEnd


AttributeBegin
#MAYA BOX, FRONT

Material "glossy"
"texture Sc" "grid"
"texture Kd" "grid"
"color Ks" [.04 .04 .04]

Shape "trianglemesh"
"integer indices" [0 1 2 0 2 3]
"bool suport" ["true"]
"point cam" [-135.860312 -32.369938 56.114989]

"point P" [
7.3 24.4 -0.4
18.2 7.7 -0.4
18.2 7.7 24.4
7.3 24.4 24.4 ]
AttributeEnd

AttributeBegin
#PBRT BOOK, FRONT

Material "glossy"
"texture Sc" "grid"
"texture Kd" "grid"
"color Ks" [.011 .011 .011]

Shape "trianglemesh"
"integer indices" [0 1 2 0 2 3]
"bool suport" ["true"]
"point cam" [-135.860312 -32.369938 56.114989]

"point P" [
29.3 -15.8 -0.4
13.1 -26.4 -0.4
13.1 -26.4 24.0
29.3 -15.8 24.0 ]
AttributeEnd

AttributeBegin
Material "mirror"
"color Kd" [0.625460 0.664949 0.706071]
Translate 8.4 9.75 3.2
Shape "sphere" "float radius" [3.6]
AttributeEnd

WorldEnd
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Re: Augmented reality: new effects

Postby aldozang » Wed Sep 08, 2010 3:07 pm

Another example,

blue-balls.png
Image 2. Blue balls.


I hope you like ... :)
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Re: Augmented reality: new effects

Postby SATtva » Thu Sep 09, 2010 9:33 am

We was already ecstatic. :)
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Re: Augmented reality: new effects

Postby aldozang » Thu Sep 09, 2010 4:32 pm

I'm writing a version to share. I hope to finish soon.
:)
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Re: Augmented reality: new effects

Postby aldozang » Fri Sep 10, 2010 9:35 am

Dancing on the table ...

dancing.png
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Re: Augmented reality: new effects

Postby heretic » Mon Sep 13, 2010 2:35 pm

We want ^_^

Only thing to adjust in the last render is DoF for the dancing puppets to fit with the HDR DoF
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Re: Augmented reality: new effects

Postby aldozang » Thu Sep 16, 2010 4:59 pm

ARLux V1 code is ready. I will make one final test before make available. I believe that Saturday will be available.

Thanks
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