Poncho wrote:I like it, but the pose feels unnatural. Perhaps you can put his right knee down on the ground, like he is leaning on it. What would really improve the scene, would be expressions. Give the robot some kind of face expression to let him 'say' that this hurts or what the *peep* happend...
The current scene/image just takes a bit too long to quickly understand what is going on, in my honest opinion.
The background isn't that spectacular...

I had originally wanted one knee on the ground but with his big butt and all

I was hoping he looked somewhat balanced. Expressions would be good but time got to be a factor and that is what happened with the background. It is great to have an idea about a cool background but I was struggling to get something done. I didn't have time to spend to do complete rigging.
Carbonflux wrote:I think the issue is that the arm is too straight, a tiny "wrist" curve or something might go a long way.
I think this is looking good, I like the work on the visor, I LOVE the fan, just love it.
Really I think the stiffness of the robot pose is the only real awkward part, its subtle though and of course he is a robot so he should be stiff etc.
I opened his arms up because the hand in the background was looking too small and I needed a visual trick to lead the viewer across the robot to the hand. With the first light background, that center area needed some space to make sure the finger is seen. I'm not sure it all works. I'm digging the fan too.
Radiance wrote:Maybe try adding some subtle motion blur to the robot too ?
I think his right arm could have a reaching/grasping motion to it.
Other than that it's getting really cool

Radiance
I was worried about the motion blur of the hand leaving no detail at all in the arm. I had a very tough time just getting a motion blur in the flying finger. I'll play with the pose and everybody's comments, but here is what will probably cook tonight:

- Darker background, mblur on the finger
It took quite a while to get to this point and part of it is because of the fussing with the multiple bits of mblur. The finger was one cause of a "reset" when its blur didn't show up because of a last minute adjustment.
@Radiance, something that responds to gravity would let me have some blur with an arch

Hey, thanks for the crit's and the comments. It really helps me find the important areas of focus.