Paper for the devs

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Paper for the devs

Postby CoolColJ » Sun May 13, 2012 9:09 am

something of interest?

Combinatorial Bidirectional Path-Tracing
for Efficient Hybrid CPU/GPU Rendering

This paper presents a reformulation of bidirectional path-tracing that adequately divides the algorithm into pro-
cesses efficiently executed in parallel on both the CPU and the GPU. We thus benefit from high-level optimization
techniques such as double buffering, batch processing, and asyncronous execution, as well as from the exploitation
of most of the CPU, GPU, and memory bus capabilities. Our approach, while avoiding pure GPU implementation
limitations (such as limited complexity of shaders, light or camera models, and processed scene data sets), is more
than ten times faster than standard bidirectional path-tracing implementations, leading to performance suitable
for production-oriented rendering engines.

http://www.irit.fr/~Anthony.Pajot/publis/cbpt/cbpt.pdf
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Re: Paper for the devs

Postby Dade » Sun May 13, 2012 10:16 am

CoolColJ wrote:something of interest?


It is a bit old, it has been discussed before. It describes not a hybrid rendering like the one used by LuxRender: the BRDF are evaluate on the GPU too (and this defeat all the advantage of hybrid rendering, you have to port all the material related code to the GPU too).
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Re: Paper for the devs

Postby zsolnai » Mon Jul 02, 2012 5:34 pm

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Re: Paper for the devs

Postby SATtva » Mon Jul 02, 2012 10:28 pm

Astonishing.
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聞くのは一時の恥、聞かぬのは一生の恥
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Re: Paper for the devs

Postby jeanphi » Tue Jul 03, 2012 3:14 am

Hi,

Interesting ideas. Some might be usable in LuxRender I guess.

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