Moderator: coordinators

Meelis wrote:You don't have volume assigned.
Plz reexport the scene and render then.

SATtva wrote:After 0.8 release there was a huge overhaul of light interfaces in the Lux core. Since then point lights are handled differently than in 0.8, especially with Path integrator there is now absolutely no chance a ray can hit this virtual point (that's why you're missing internal light reflection in the gem). In addition, point lights emission power is computed differently too (this is why even with Bidir internal reflections are dimmer in 1.0 than in 0.8).
So don't use point lights with Path. Actually, don't use them at all, but if you're definitely have to, at least use them with Bidir.
Walker wrote:And, if it possible, can i get a link for the source code for release version 0.8?

SATtva wrote:Have you tried replacing point light with a small meshlight and/or tweaking gain for this lightsource?Walker wrote:And, if it possible, can i get a link for the source code for release version 0.8?
http://src.luxrender.net/lux/archive/45d3e13eb94c.zip

Users browsing this forum: No registered users and 1 guest