paco wrote:Yeah, I saw that - and it does indeed look very good (c'mon dougal2!)
It would also be nice to move objects around, scale, etc as part of the final scene tweaking. Not sure dougal has that planned?
dougal2 wrote:I'm not actually that keen on making the official lux material editor within blender - a lot of people who use other 3d apps simply won't touch it.
A better solution would be to either fully develop the standalone app that I started, or to eventually make the scene parameters editable in the main lux app during rendering.
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