SATtva wrote:I don't think we actually need FLMs in the case of animation
I was thinking of perhaps rendering each frame to say 400 S/p - and then if we've got time just repeat the process - so at worse we'll get a grainy video, and if we get heaps of support then we'll get a nice squeaky clean one. I thought it would be worse to only get 30% or so of the frames done to the desired quality. That way I thought we could combine the .flms to allow this?
aldozang wrote:I like the idea of render a Gigapixel image. I have resources for render in my lab (a cluster with aproximately 40 core i7 machines). If you modelling the giga scene I can render it.
Nice offer! Again the problem is the requirements for such an image.... If anyone can produce something that will look decent at 30,000 x 40,000 and run in 1-2Gb let me know! If geometric smoothing becomes a reality and someone can produce nice looking procedural textures then we might have a chance.... alternatively we could implement an iso-surface function like the mandelbulb and render that - but it would be a fair bit of work.