Nice link, thanks Abel. I'll probably try it.
One additional question: do you know if it would be mandatory to put one of these on each card, or could I put only one the main card, and use a crossfire bridge between the two cards?
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SATtva wrote:Nope. Dade provided some benchmarks in the GPU forum section -- the differences between 16x and 8x was negligible.

Dade wrote:BTW, I consider the HD5850 the best GPU of the HD5xxx family in term of price/performance/temperature ratios. The 5830 is a "savage" GPU (i.e. high-end gpu with multiple cores disabled) and in term of performance/temperature it has never been very good.
Keep also in mind that LuxRender v0.8 is not able to take advantage of multiple GPUs, you need to use SLG to really take advantage of PC with many GPUs (or wait for LuxRender v0.9).
MaRo wrote:One additional question: do you know if it would be mandatory to put one of these on each card, or could I put only one the main card, and use a crossfire bridge between the two cards?

MaRo wrote:I suppose that when you have achieved streamlining the architecture of SLG, support of multiple GPU will be ported to Lux, right?

it is about porting SLG's PathGPU2/PathOCL (i.e. 100% OpenCL renderer) to Lux. This is going to be a bit tricky because of the very limited list of features supported. It will be a bit like "hiding" SLG inside a LuxRender Renderer.

moure wrote:it is about porting SLG's PathGPU2/PathOCL (i.e. 100% OpenCL renderer) to Lux. This is going to be a bit tricky because of the very limited list of features supported. It will be a bit like "hiding" SLG inside a LuxRender Renderer.
dade, will pathgpu2 in luxrender be compatible with all materials/material settings? If yes does that mean that slg will in the feature support the same materials as luxrender?

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