New example, this time rendered in
stereo. Overall the stereo effects are rather subtle (I think because of the enclosing walls omnidirectional reflection quickly get the upperhand). But if you watch it towards the end, I think the ball bouncing towards the middle is quite noticable.
http://youtu.be/BSkAIhLjHJEYes sir! Backdrop rendered in Lux, the bouncing ball in Blender Internal.
slime wrote:thomas wrote:There is even an additional technique (which I did not implement) called HRTF [Head Related Transfer Functions] that model the effect the pinna (outer ear) has on the sound. That way you obtain the sound that actually would have reached our ear drums. Resulting in a very spatial impression, but only work using headphones.
This, luxrender and a 3D screen could possibly make the most realistic CG video ever seen by man
Also, keep in mind that since we all have different ears, HRTF effects differ slightly from person to person, so for the purpose of a video, perhaps a surround sound setup might work better. But yeah, someone should do this

Pilchard123 and others, a newer version is online at
https://github.com/aothms/ear/downloads give it a try and if it still does not work please let me know.