thomas wrote:Thanks for the replies all even if it are the replies I sort of feared.
I am interested in the psychoacoustic phenomena in architecture and a way to evaluate them, particularly in relation to human movement, so realism from a scientific point of view is not the very most important, an indication would already be nice. My ultimate goal is to render auditory walkthroughs, so It seems to me that FE methods with their limited resolution would pose some problems.
But thanks again, I´ll look into it some more and might as well end up with FEM and FEniCS after all. Btw, tomb, I did not mean to imply that I wanted anyone of you to do this, sorry if my question was posed in that way.
The aural qualities of architecture are often neglected. This is partly due the fact that these qualities are hard to evaluate, hard to communicate and, most of all, hard to remember. And even when aural qualities are evaluated, often only at a functional level of e.g. reverberation times, the auditive qualities that define a sense of space, a sense of orientation, a sense of a spatial identity are left out. Tools to evaluate the aural qualities of architectural space, especially in relation to movement of the beholder and sounds from its surroundings, are not generally available.
The aim of this project is, on the one hand, to create a working prototype of such a tool. On the other hand, to create an architectural work in which her aural qualities explicitly play a major role.
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