Well, I did it! I wrote my own ray-tracer to simulate the propagation of sound. As already noted by all of you, it is not physically correct, but I think it can give a nice impression of the auditory experience of a space. My primary goal was to give architects a tool to investigate the aural experience that unfolds as visitors navigate through the building. But I think it has evolved into a tool that it useful to everyone with an interest in computer graphics, film making and special effects.
In the end I did not use the luxrender sources, mainly because I am not smart enough to understand the code, but did find inspiration in the way lux is integrated into Blender and its GPLness...
I invite everyone give it a try, it is called E.A.R: Evaluation of Acoustics using Ray-tracing. I tried to make things user-friendly and write documentation, but man that's a lot of work. If you have any suggestion or questions you know where to find me. Get your copy of EAR from one of the two websites below:
The code is hosted at github:
https://github.com/aothms/earAnd there is a website called
http://www.explauralisation.org/I have created two example videos, material can be downloaded from the websites. But I'm sure you can create way better work with EAR.
http://youtu.be/b-HlI-zbqzUhttp://youtu.be/YnzWnTX8eZEKind regards,
Thomas