LuxrenderGPU

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Re: LuxrenderGPU

Postby vertigo262 » Wed Mar 17, 2010 3:30 pm

tomb,
it's a laptop.

are you talking about OS settings for the mode? I don't know where to look to find that

I just tried beta 1.4 beta3. it's a lot faster. here's the screen.
but still leaves a lot of resources free. I can actually run two renders at one time with no problem.
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classroom3.jpg
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Re: LuxrenderGPU

Postby masgandhul » Wed Mar 17, 2010 11:01 pm

Dade wrote:
masgandhul wrote:Do you have the binary files for linux 32bit? Could I Copy it from? thanks and sorry if it's re-post here.


Emmm, I think it is the 4th repost, the answer is still the same: http://www.luxrender.net/wiki/index.php ... nCL#Status


hahahhaa.... :D
okay then, thanks.
but, how you made that screenshot?
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Re: LuxrenderGPU

Postby Dade » Thu Mar 18, 2010 3:34 am

vertigo262 wrote:I just tried beta 1.4 beta3. it's a lot faster. here's the screen.
but still leaves a lot of resources free. I can actually run two renders at one time with no problem.


This looks a lot better. The default scripts just use 2 core only, you need to tune a bit the scripts for your hardware. For instance, you could edit the scenes/classroom/render-fast.cfg and change the following lines:

opencl.latency.mode = 0
opencl.nativethread.count = 4
screen.refresh.interval = 2000

This lines above enable "high bandwidth" mode (for rendering of still images) and increase the number of threads run on the CPU to 4 (however 3 could be a more appropriate value, it depends from your CPU/GPU combo).
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Re: LuxrenderGPU

Postby vertigo262 » Thu Mar 18, 2010 5:44 pm

Thanks Dade,

this looks much better. It's a lot faster, although lose some of the interactive. the screen stays black when trying to move around in the scene.
but much better as far as speed.
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classroom4.jpg
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Re: LuxrenderGPU

Postby agremlin » Sat Mar 20, 2010 3:42 am

Hello!
I update my system(qt 4.6.2) and problem with eating memory hid.
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