'luxball' Default Material Preview Scene

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Re: 'luxball' Default Material Preview Scene

Postby PowStudios3 » Thu Mar 04, 2010 6:43 am

xray wrote:What about creating a separate material forum where people can ask questions about mat's ?


A separate material sub-forum would be great.
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Re: 'luxball' Default Material Preview Scene

Postby Synthercat » Thu Jun 10, 2010 12:22 pm

I second that material forum idea :)
Perception is the most important virtue .-
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Re: 'luxball' Default Material Preview Scene

Postby SATtva » Thu Jun 10, 2010 12:32 pm

Synthercat, pay attention to the forum index page. ;)
viewforum.php?f=36
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Re: 'luxball' Default Material Preview Scene

Postby Synthercat » Fri Jun 11, 2010 1:51 am

Oooops! :?
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Re: 'luxball' Default Material Preview Scene

Postby Venxi » Sun Oct 23, 2011 7:16 pm

There should be a lxs file when distributing a test scene or preview scene. Granted most are using Blender for their freebee tool of choice. However, many use other tools and would look to LuxRender in a capacity no different then say a Maxwell, Indigo, Octane, etc. The mere fact that the lux boys are distributing test scenes/preview scenes only in Blender using the good 'ole LuxBlend plugin as the defacto interface to LuxRender limits your target audience. After all LuxRender folks have to be cognizant of the overall penetration of LuxRender in a very crowded market of PBRs.

Don't get me wrong, I'm a huge LuxRender fan and writing a fully qualified Houdini exporter, IPR, materials editor. Of which I chose lux over Indigo or Octane to write this exporter/plugin for Houdini.

Just my two cents worth and some advice being active in CGI and the market, stick with releasing both blend files and lxs files so that you can support both your mainstream fanboys as well as support your native format. Any veering away from your native format sends a clear message to the community and others that you are merely targeting Blender as your primary platform interface of choice. Not a good thing to do in the long run.

Just some experienced advice

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Re: 'luxball' Default Material Preview Scene

Postby paco » Sun Oct 23, 2011 7:19 pm

You mean, like this? viewtopic.php?f=13&t=7185
:)
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Re: 'luxball' Default Material Preview Scene

Postby Venxi » Sun Oct 23, 2011 8:35 pm

LOL Yes! just like that. Wow guess I missed that thread. Thanks for pointing it out. Amazing how I now eat crow and look like an A$$ lol. But so glad you pointed this out. Helps me with what I need to do with developing the Houdini exporter/ROP. You rock!

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