'luxball' Default Material Preview Scene

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Re: 'luxball' Default Material Preview Scene

Postby Poncho » Mon Jul 13, 2009 12:30 pm

Rhys wrote:
Quick question Did you already try the 'Join Triangles' option under edit menu? That removed on the original a lot.

Does lux export convert to triangles?


I have no idea... :oops:
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Re: 'luxball' Default Material Preview Scene

Postby Rhys » Thu Jul 16, 2009 2:20 am

What do people think about scaling the ball and scene up, currently 10cm is the ball. Its pretty small imo, mainly considering bump maps and procedural texture sizes.
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Re: 'luxball' Default Material Preview Scene

Postby Poncho » Wed Jul 22, 2009 8:55 am

What are you thinking about, a ball of 1 meter? :)

I also think it's small, but I don't know what it should be or what is normal...
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Re: 'luxball' Default Material Preview Scene

Postby psychotron » Wed Jul 22, 2009 10:39 am

if your material work great on 10cm ball you can be sure it will work great on 1m ball too... I think this isn't working very well in reverse
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Re: 'luxball' Default Material Preview Scene

Postby Rhys » Wed Jul 22, 2009 7:24 pm

I had a look around, 10cm seems to be the standard size, so i guess probably keep it that way.
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Re: 'luxball' Default Material Preview Scene

Postby lfrisken » Fri Jul 31, 2009 7:17 pm

maybe a simple way to scale the test scene might be a good idea?
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Re: 'luxball' Default Material Preview Scene

Postby xray » Thu Jan 07, 2010 7:33 pm

Well maybe Im the only one, but I think the luxball like it is now isn't really comfortable to test materials with a lot of displacement. The problem is
that now there are 7 holes in the sphere which disturbs a good view on displacement maps. Maybe one would be better like the indigo preview ball :?
anyway I liked the light setup in the indigo preview ball more somehow. So I tried to create the preview scene indigos, I know that's better not to
clone things. My post is also not a hint to change the current luxball, I just wanted to share my one with some test materials:

lux_materials.jpg


note the texture's of the 'grass-paver' is from mrmoose out of the indigo forum (I hope he don't hurt me for this :? )
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Re: 'luxball' Default Material Preview Scene

Postby SATtva » Fri Jan 08, 2010 4:53 am

Sexy. :) But please better use Linear tonemapping for such things (brightness discrepancies lead me to think it was Reinhard for these images).
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Re: 'luxball' Default Material Preview Scene

Postby psychotron » Fri Jan 08, 2010 5:46 am

very nice indeed, pawn is stunning.. how many subdivs? :)

imho could be fun to held some initiative of luxball test scene and content revamp
targeted to v0.7 perhaps

edit: maybe in form of contest or a collaborative effort
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Re: 'luxball' Default Material Preview Scene

Postby xray » Fri Jan 08, 2010 6:29 am

But please better use Linear tonemapping for such things (brightness discrepancies lead me to think it was Reinhard for these images).


Ok... and why (just for knowledge) ?

very nice indeed, pawn is stunning.. how many subdivs?


My sphere has about 32k polygons and I used for the most materials a subdiv of 2, but in some cases it would be a subdiv of 1 enough I think
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