by zukazuka » Sun Jan 04, 2009 9:28 pm
I've got some models that work fine when subsurf is set to level 2 but crashes when I set to level 3.
I'm using an 8 core xeon blade server with 16gb of ram dedicated to luxrender so I don't think memory is the issue!
Everything works fine with subsurf 2 on all shapes... if that helps...
I also tried a CVS build from Dec 18th prior to getting the latest CVS and had the same problem...
running fedora 10 with todays (one hour old) CVS build. Here's the output:
[Lux 2009-Jan-04 20:45:41 INFO : 0] Lux version 0.5 of Jan 4 2009 at 20:43:32
[Lux 2009-Jan-04 20:45:41 INFO : 0] Threads: 8
[Lux 2009-Jan-04 20:45:41 WARNING : 0] Parameter 'I' not used
[Lux 2009-Jan-04 20:45:41 INFO : 0] Mesh: accel = none (global), triangles = 2 wald, quads= 0 quadrilateral
[Lux 2009-Jan-04 20:45:41 INFO : 0] Applying 3 levels of loop subdivision to 41952 triangles
[Lux 2009-Jan-04 20:45:48 INFO : 0] Subdivision complete, got 2684928 triangles
[Lux 2009-Jan-04 20:45:49 INFO : 0] Mesh: accel = bvh, triangles = 2684928 bary, quads= 0 quadrilateral
[Lux 2009-Jan-04 20:45:53 INFO : 0] Building Bounding Volume Hierarchy, primitives: 2684928
[Lux 2009-Jan-04 20:47:44 INFO : 0] Pre-processing Bounding Volume Hierarchy, total nodes: 4083029
[Lux 2009-Jan-04 20:47:45 INFO : 0] Finished building Bounding Volume Hierarchy array
[Lux 2009-Jan-04 20:47:51 INFO : 0] Mesh: accel = none (global), triangles = 2 wald, quads= 0 quadrilateral
[Lux 2009-Jan-04 20:47:51 INFO : 0] Mesh: accel = none (global), triangles = 46 wald, quads= 0 quadrilateral
[Lux 2009-Jan-04 20:47:51 INFO : 0] Mesh: accel = none (global), triangles = 2976 wald, quads= 0 quadrilateral
[Lux 2009-Jan-04 20:47:51 INFO : 0] Applying 3 levels of loop subdivision to 26538 triangles
[Lux 2009-Jan-04 20:47:55 INFO : 0] Subdivision complete, got 1698432 triangles
[Lux 2009-Jan-04 20:47:55 INFO : 0] Mesh: accel = bvh, triangles = 1698432 bary, quads= 0 quadrilateral
[Lux 2009-Jan-04 20:47:57 INFO : 0] Building Bounding Volume Hierarchy, primitives: 1698432
[Lux 2009-Jan-04 20:48:55 INFO : 0] Pre-processing Bounding Volume Hierarchy, total nodes: 2697813
[Lux 2009-Jan-04 20:48:55 INFO : 0] Finished building Bounding Volume Hierarchy array
[Lux 2009-Jan-04 20:48:57 INFO : 0] Applying 3 levels of loop subdivision to 26566 triangles
[Lux 2009-Jan-04 20:49:01 INFO : 0] Subdivision complete, got 1700224 triangles
[Lux 2009-Jan-04 20:49:01 INFO : 0] Mesh: accel = bvh, triangles = 1700224 bary, quads= 0 quadrilateral
[Lux 2009-Jan-04 20:49:03 INFO : 0] Building Bounding Volume Hierarchy, primitives: 1700224
[Lux 2009-Jan-04 20:50:03 INFO : 0] Pre-processing Bounding Volume Hierarchy, total nodes: 2701397
[Lux 2009-Jan-04 20:50:04 INFO : 0] Finished building Bounding Volume Hierarchy array
[Lux 2009-Jan-04 20:50:05 INFO : 0] Applying 3 levels of loop subdivision to 26204 triangles
[Lux 2009-Jan-04 20:50:09 INFO : 0] Subdivision complete, got 1677056 triangles
[Lux 2009-Jan-04 20:50:10 INFO : 0] Mesh: accel = bvh, triangles = 1677056 bary, quads= 0 quadrilateral
[Lux 2009-Jan-04 20:50:12 INFO : 0] Building Bounding Volume Hierarchy, primitives: 1677056
[Lux 2009-Jan-04 20:51:12 INFO : 0] Pre-processing Bounding Volume Hierarchy, total nodes: 2655061
[Lux 2009-Jan-04 20:51:12 INFO : 0] Finished building Bounding Volume Hierarchy array
[Lux 2009-Jan-04 20:51:14 INFO : 0] Applying 3 levels of loop subdivision to 25452 triangles
[Lux 2009-Jan-04 20:51:17 INFO : 0] Subdivision complete, got 1628928 triangles
[Lux 2009-Jan-04 20:51:18 INFO : 0] Mesh: accel = bvh, triangles = 1628928 bary, quads= 0 quadrilateral
[Lux 2009-Jan-04 20:51:20 INFO : 0] Building Bounding Volume Hierarchy, primitives: 1628928
[Lux 2009-Jan-04 20:52:19 INFO : 0] Pre-processing Bounding Volume Hierarchy, total nodes: 2558805
[Lux 2009-Jan-04 20:52:19 INFO : 0] Finished building Bounding Volume Hierarchy array
[Lux 2009-Jan-04 20:52:21 INFO : 0] Applying 3 levels of loop subdivision to 44 triangles
[Lux 2009-Jan-04 20:52:21 INFO : 0] Subdivision complete, got 2816 triangles
[Lux 2009-Jan-04 20:52:21 INFO : 0] Mesh: accel = none (global), triangles = 2816 wald, quads= 0 quadrilateral
[Lux 2009-Jan-04 20:52:21 INFO : 0] Applying 3 levels of loop subdivision to 241276 triangles
Segmentation fault