Monkluxrend wrote:in your opinion is lux render a good tool for rendering animations? like sintel?
No. To render decent animations in Lux you need a LOT (i mean it -- a LOT) of computing power. Moreover, animations like Sintel rely heavily on layers rendering and post-production, and the former is very limited in Lux. Lux is a simulation of a physical camera, you should think of it like that.
Monkluxrend wrote:could luxrender compare to cycles on gpu rendering?
Cycles is a pure GPU renderer, Lux is a CPU or Hybrid
renderer -- it's always CPU-bound. If you need something on par with Cycles but with AMD GPU support, use SLG
Monkluxrend wrote:is it true that small lux gpu 2 is now fully integrated with the newest realese of luxrender?