LuxRender v1.2 final release

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Re: LuxRender v1.2 final release

Postby HoloFan » Mon Feb 25, 2013 1:33 pm

A big thank you to all of you!

However I have a little problem with the "SLG Path OpenCL"-Mode. When starting it Lux just states in the log: "Static loading of renderer 'slg' failed."
Hybid path seems to be working fine.
I'm using a windows 7 laptop with an Intel processor and a AMD Radeon HD 6630M. The laptop can be switched to the inetgrated Intel graphics processor. I have installed the newest driver available but it is from November or so. I took the archive installer of the 64-bit version.
Is there a way to know whether it is the driver or lux?

All the other modes are just working as fine as ever!
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Re: LuxRender v1.2 final release

Postby J the Ninja » Mon Feb 25, 2013 1:39 pm

HoloFan wrote:A big thank you to all of you!

However I have a little problem with the "SLG Path OpenCL"-Mode. When starting it Lux just states in the log: "Static loading of renderer 'slg' failed."
Hybid path seems to be working fine.
I'm using a windows 7 laptop with an Intel processor and a AMD Radeon HD 6630M. The laptop can be switched to the inetgrated Intel graphics processor. I have installed the newest driver available but it is from November or so. I took the archive installer of the 64-bit version.
Is there a way to know whether it is the driver or lux?

All the other modes are just working as fine as ever!


SLG mode isn't in this release. We didn't accidentally bundle a LuxBlend that had the menu option, did we?
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Re: LuxRender v1.2 final release

Postby Lord Crc » Mon Feb 25, 2013 1:47 pm

J the Ninja wrote:SLG mode isn't in this release. We didn't accidentally bundle a LuxBlend that had the menu option, did we?


Oh dear, seems I screwed up my packaging scrips when I made the frankenlux build. Of course, it would be helpful if the frankenlux options were in a separate branch in luxblend as well (hint hint :) ).

I'll repackage and re-upload.
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Re: LuxRender v1.2 final release

Postby J the Ninja » Mon Feb 25, 2013 1:49 pm

Lord Crc wrote:
J the Ninja wrote:SLG mode isn't in this release. We didn't accidentally bundle a LuxBlend that had the menu option, did we?


Oh dear, seems I screwed up my packaging scrips when I made the frankenlux build. Of course, it would be helpful if the frankenlux options were in a separate branch in luxblend as well (hint hint :) ).

I'll repackage and re-upload.



Well, it's a little late for that now, isn't it? :P
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Re: LuxRender v1.2 final release

Postby Lord Crc » Mon Feb 25, 2013 2:00 pm

J the Ninja wrote:Well, it's a little late for that now, isn't it? :P


Not really, the code is commented out in the main branch, so uncomment and commit to a new branch.

edit: new packages and installers uploaded.
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Re: LuxRender v1.2 final release

Postby cwichura » Mon Feb 25, 2013 7:19 pm

jeanphi wrote:fix a long standing bug in bidirectional which made renders with bidirectional appear darker than with path


This seems to have made bidir about one full stop brighter. Does that sound about what is expected?
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Re: LuxRender v1.2 final release

Postby Rhys » Mon Feb 25, 2013 7:29 pm

Basically it should look like path mode, if it don't please show :?
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Re: LuxRender v1.2 final release

Postby J the Ninja » Mon Feb 25, 2013 8:58 pm

cwichura wrote:
jeanphi wrote:fix a long standing bug in bidirectional which made renders with bidirectional appear darker than with path


This seems to have made bidir about one full stop brighter. Does that sound about what is expected?


Yes, it was a stop too dark in the last few releases.
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Re: LuxRender v1.2 final release

Postby B.Y.O.B. » Tue Feb 26, 2013 1:59 am

Who wants to create the blendernation post?
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Re: LuxRender v1.2 final release

Postby jeanphi » Tue Feb 26, 2013 3:41 am

Hi,

I sent them the announcement.

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