LuxRender v1.2RC1

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Re: LuxRender v1.2RC1

Postby pciccone » Wed Feb 13, 2013 9:53 am

I think you're right LordCRC, sorry for raising a false alarm.
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Re: LuxRender v1.2RC1

Postby PelPix » Thu Mar 28, 2013 8:48 pm

J the Ninja wrote:
Dade wrote:While we're at it, any opposition to removing the ERPT sampler and IGI integrator from LuxBlend as well?


Well, none of the SLG renderers seem to do proper lens effects right now and I kind of need them, so I'd really like ERPT back because I can't use VCM.
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Re: LuxRender v1.2RC1

Postby SATtva » Fri Mar 29, 2013 2:21 am

ERPT was broken, and even remotely it wasn't a replacement for VCM.

Considering lens effects, you should really switch to Lux 1.3-dev as it's includes SLG as an internal rendering engine integrated into the Lux imaging pipeline and, as a result, supports all Lux postpro effects.
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Re: LuxRender v1.2RC1

Postby spectral fusion » Fri Mar 29, 2013 10:28 am

SATtva wrote:ERPT was broken, and even remotely it wasn't a replacement for VCM.

Considering lens effects, you should really switch to Lux 1.3-dev as it's includes SLG as an internal rendering engine integrated into the Lux imaging pipeline and, as a result, supports all Lux postpro effects.


Yes but i can not use physical light sources any more, only virtual ones when using any slg renderer with the newest lux 1.3 dev.
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Re: LuxRender v1.2RC1

Postby SATtva » Fri Mar 29, 2013 1:20 pm

spectral fusion wrote:i can not use physical light sources any more, only virtual ones

What does it mean?
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Re: LuxRender v1.2RC1

Postby spectral fusion » Fri Mar 29, 2013 1:58 pm

SATtva wrote:
spectral fusion wrote:i can not use physical light sources any more, only virtual ones

What does it mean?


The log was telling me i don't have a light source even tho i do, meaning i could not a use a object with emitter texture, only light lamps.

Code: Select all
RUNTIME ERROR: The scene doesn't include any light source


EDIT: And now its working again.
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