Hi all,
Here we are again with a new test release for the forthcoming v1.2 release. The provided LuxBlend exporter is compatible with Blender 2.65 and is not backward compatible. You'll find a summary of the changes just below, the development pace has been incredible since v1.1 and you'll find lots of bug fixes, new features and improvements.
We'll do our best to answer your questions in the forums or in the bug tracker. Help us make a great v1.2 by testing this RC and reporting issues.
Packages or installers for most platforms have been made available from our downloads page. Some exporters have been packaged in the installers depending on the platform, otherwise you'll be able to get them from the download page or the repositories.
Note that for pylux on Windows (as described in the included readme) you need the VS2010 redistributables. This is a change from last release. For convenience:
32 bit: http://www.microsoft.com/en-us/download ... px?id=8328
64 bit: http://www.microsoft.com/en-us/download ... x?id=13523
Changes since v1.1:
- hybrid rendering modes are now available even on non OpenCL builds
- SLG bidirectional implementation with vertex merging or hybrid mode
- fixes to SLG sun light
- fixes to bounding boxes causing instances objects to sometime disappear or be clipped
- tile rendering with SLG
- more advanced GPU memory management with SLG
- SLG core is now a library
- port of some more Lux features to SLG core
- user driven sampling and noise aware sampling (still experimental with bidir and metropolis combination)
- all scenes rendered are now added to the queue so you don't have to choose between single render and batch rendering
- improved queue handling
- fix dispersion using SPPM rendering
- new woven cloth material
- WARNING: backward compatibility break: the displacement direction when using loop subdivision has been reversed to match general expectations and to be consistent with microdisplacement or bump mapping
- improved dispersion handling with path and bidir
- much faster bloom filter
- fix a memory leak that could be dramatic when using hybrid rendering
- fix for projector light not applying transforms correctly
In LuxBlend25:
- improved preview
- add new LuxRender features
- be compatible with Blender 2.65 (not backward compatible)
- primitive proxy support to allow exporting of more LuxRender native shapes like spheres, cylinders, ...
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Source Code
People who want to download the source code can download the v11 tag files of our HG source code repository here:
http://src.luxrender.net/lux/file/512032ae7307
LuxRays is now a very strong requirement to build LuxRender even when not using OpenCL:
http://src.luxrender.net/luxrays/file/7fbe66a4b17b
LuxBlend (2.65): http://src.luxrender.net/luxblend25/file/69829cedcf07
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Cheers,
Jeanphi
