LuxRender v1.1 release

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Re: LuxRender v1.1 release

Postby Abel » Mon Oct 08, 2012 4:48 pm

BURGINABC wrote:Uh... the non-openCL Linux binaries for 1.1 are not there.

You're right, we should fix that, thanks for the feedback! In the meantime, those Linux binaries can be downloaded from this folder: http://www.luxrender.net/release/luxren ... /linux/64/.
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Re: LuxRender v1.1 release

Postby areandres » Tue Oct 09, 2012 1:52 am

@ Developer team,
I must say WOW.
Your work is great.
I made a test about the speed improvement in rendering.
I used my glassball scene and i made 200 passes.
Just phantastic.

Watch the picture with the statistics.
Thanks to all developers.
Glaskugel-Luxrender-v1.0.png
Luxrender 1.0 SPPM 200 passes


Glaskugel-Luxrender-v1.1.png
Luxrender 1.1 SPPM 200 passes


Greets Andy
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Re: LuxRender v1.1 release

Postby jeanphi » Tue Oct 09, 2012 2:17 am

B.Y.O.B. wrote:Cool stuff, although I had expected a 1.0.1 release ;)

What would the point be? Why not a 4th number or a fifth?
We've reached an important milestone, that's the main version number, then we're doing a subsequent release, that's the second number, no need for another one. I don't like version numbers with so many parts that you don't even know what they mean.
And it wasn't just a technical release either, there were real improvements.

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Re: LuxRender v1.1 release

Postby swordkensia » Tue Oct 09, 2012 3:30 am

Well done Guys,

I have been following your development posts and I must say that I get more and more excited about the future of LuxRender..

Thank you for another great update.

S.K.
Intel 3930k @ 4.2 ghz | 16 GB ram | Windows 7 64 bit | Nvidia 580 GTX 3GB.
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Re: LuxRender v1.1 release

Postby swordkensia » Tue Oct 09, 2012 3:35 am

Lord Crc wrote:
Reggie68 wrote:Was talking about the Windows version, Linux verion runs as a slave on my setup. Just retried and Windows version appears to be 1.0 on splash screen and scrolling text. Linux reports itself as 1.1 on the text.


Unfortunately Visual Studio has really hard time detecting that the png for the splash has been updated, and I forgot to manually force a rebuild of the splash screen window. I've also forgotten to add the new sky2/sunsky2 files to the project :oops: I've uploaded fixed archives / installers.

Very sorry for the inconvenience.


Hi Lord Crc,

So we should re-install the Windows Ver 1.1 in order to get the new Sun/Sky model.??

S.K.
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Re: LuxRender v1.1 release

Postby Lord Crc » Tue Oct 09, 2012 4:55 am

swordkensia wrote:So we should re-install the Windows Ver 1.1 in order to get the new Sun/Sky model.??


Correct, again sorry for the mess.
May contain traces of nuts.
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Re: LuxRender v1.1 release

Postby B.Y.O.B. » Tue Oct 09, 2012 7:17 am

jeanphi wrote:What would the point be? Why not a 4th number or a fifth?
We've reached an important milestone, that's the main version number, then we're doing a subsequent release, that's the second number, no need for another one. I don't like version numbers with so many parts that you don't even know what they mean.
And it wasn't just a technical release either, there were real improvements.

You are right, sorry for the nitpicking.
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Re: LuxRender v1.1 release

Postby Heavily Tessellated » Tue Oct 09, 2012 1:31 pm

B.Y.O.B. wrote:Lol.
After all the years of 0.x-releases, LuxRender catches up on the impressiveness of the version numbering system :P

New .sig!
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Re: LuxRender v1.1 release

Postby Bliz » Tue Oct 09, 2012 6:05 pm

Awesome news!
This coincides perfectly with the delivery of my new i5 quadcore workstation :)

BTW, are there any images of the Sky2 lighting model in action?
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Re: LuxRender v1.1 release

Postby Bliz » Tue Oct 09, 2012 6:17 pm

Sorry, just noticed there is a comparison image showing sky2 on the BlenderArtists thread [announcing Lux 1.1]

Looks good!
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