LuxRender to be used on professional animated TV show

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Re: LuxRender to be used on professional animated TV show

Postby anderslanglands » Fri Jul 04, 2008 4:44 pm

Sukrim wrote:Python + Psyco or even an interpreter for your own language written in Python + "compiled" via PyPy should be fast enough for most cases I guess... and you could always use C in Python as well if you need it.

This gets quite offtopic btw... ;-)


You do not want to use Python as a shading language :)

For dynamic compilation to native code from C you can use llvm: http://llvm.org/
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Re: LuxRender to be used on professional animated TV show

Postby Lord Crc » Mon Jul 07, 2008 12:18 am

Perhaps I missed it, but what will you do about motion blur?
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Re: LuxRender to be used on professional animated TV show

Postby Radiance » Mon Jul 07, 2008 12:41 am

there's no motion blur needed in this type of stopmotion like animation :)

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Re: LuxRender to be used on professional animated TV show

Postby Lord Crc » Mon Jul 07, 2008 1:25 am

Ah, well at least then we won't have to implement proper motion blur just quite yet :)

Looking forward to some promotional images ;)
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Re: LuxRender to be used on professional animated TV show

Postby jeanphi » Mon Jul 07, 2008 7:29 am

Hi,

Motion blur is already supported, it's just that we don't have time dependent transforms ;)

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Re: LuxRender to be used on professional animated TV show

Postby Caronte » Mon Jul 07, 2008 11:37 am

Not sure, but I think you can use the Blender postproduction MB if you render a light version and then, use the VEC value to blur the Lux images :o
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Re: LuxRender to be used on professional animated TV show

Postby ZanQdo » Fri Jul 11, 2008 5:27 pm

not quite, youll need the actual animated geometry in blender, the setup would be something like this

Image

where the render is taken from an image sequence and the speed vectors and z buffer are taken from blender internal
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Re: LuxRender to be used on professional animated TV show

Postby SMISRA » Fri Jul 11, 2008 9:44 pm

anderslanglands wrote:
Sukrim wrote:Python + Psyco or even an interpreter for your own language written in Python + "compiled" via PyPy should be fast enough for most cases I guess... and you could always use C in Python as well if you need it.

This gets quite offtopic btw... ;-)


You do not want to use Python as a shading language :)

For dynamic compilation to native code from C you can use llvm: http://llvm.org/

There are C++ meta compilers available too. http://citeseer.ist.psu.edu/chiba95metaobject.html. As far as llvm is concerned I dont think it makes C++ dynamic language. U can get ur compiled C++ compiler. But if u want to implement dynamic features in C++ it is a different case. But for simple use a separate compiler for shader can be created. LLVM can be used for that. The LLVM assemble is quite impressive. Sometime back I created a dialect of Lua with it just for fun. :D . Well when we are talking about dynamic language what about using lua??? I loved the tables of lua...Lua can be embedded too and its light weight. May be we can give a try. With some help may be I can give it a try. I am currently using LLVM to create a Font engine scripting for TTF.
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Re: LuxRender to be used on professional animated TV show

Postby titanraasi » Wed Oct 22, 2008 12:31 am

Hi Radiance

I recently came across the LuxRender,saw some high quality renders under Gallery section.I am considering to adopt Lux as a serious user for all my professional 3D work - from Realistic to Cartoon Characters,as well as render animations.I am also interested in contributing towards the development process,I am not a programmer though but would like to team up in things like documentation,cool images/animation work for gallery ,creating awareness about Lux etc

I came across this thread that LuxRender is being used on a Professional TV Show.I would like to know if the project is still going on and is Lux render able to generate quality output for such heavy duty production.When will you release some production renders to the forum? How far Lux is benefitting from this production ?
Are there any other productions underway as well using Lux.

Does LuxRender support Sub Surface Scattering ?

Also,when can we expect the next release of LuxRender?
Sorry,I am asking too many questions in a single post.

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Re: LuxRender to be used on professional animated TV show

Postby Bliz » Thu Jan 08, 2009 6:49 pm

Yeah a bit of a thread bump here.

Any update on the TV series? Would love to see some stills.
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