Splash contest for v0.7

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Re: Splash contest for v0.7

Postby Glendaloch » Mon May 31, 2010 8:39 am

This is my last endeavor. Lots of good entries here!
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Re: Splash contest for v0.7

Postby xray » Mon May 31, 2010 9:52 am

Is it fair if the contributors are able to vote for him self ? Or should we extend the contest rules, that the contributors are not allowed to vote for him selves ?!

Because if every contributor is voting for him selve, this votes are disappearing in the result!
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Re: Splash contest for v0.7

Postby jeanphi » Mon May 31, 2010 10:36 am

Hi,

This won't be enforceable and some people have submitted several entries and yet they'll only be able to vote once, I don't think it actually matters.
We have 24 entries submitted so far and I do hope that the winner will receive more than 1 vote :)

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Re: Splash contest for v0.7

Postby heretic » Mon May 31, 2010 3:10 pm

Splash contest...

Well I am new to LuxRender and thought: this is a good start - learning LuxRender, while participating in the splash screen contest. Unfortunately I am really into 3D for only 7 months now. All my attempts to do something good failed. No matter what (and a white cube on white background wont cut it either)! So I came up with an idea... but see for yourself!

1. The idea
If I am unable to use LuxRender to do it good, maybe I can try some 2D skills to make something look like a LuxRender render? What an idea!

So I rummaged through old photos of my grandfather who was into nature, but only one of many appeared to be suitable. Of course I scanned it and cut the worn and torn edges. Result was this:
scene1_final_photo.png
The scanned photo


Looking at it I realized: I lack the skills to do this in 3D (I mean come on: 7 months 3D no way!), but... I am apt with some 2D techniques - lets see what we can do...

2. The dream(s)
Good ideas come to me when I am sleeping and having a dream. So I dreamt on how this photo could have looked like in real. My first dream showed me this:
scene1_final_dream_bw.png
The b/w dream


The next day I told my girlfriend (my mistake - I admit). The day after she told me exactly how it looked like in her dream. She studied art, so she sent me her version (lucky me!) It was like this:
scene1_final_dream.png
The girl's dream


3. Getting it done finally
Problem! I mean: girls! Girls and butterflies in their dreams, what does one expect? I was aware none would buy it being a render. So I fired up my good old friend: Photoshop - in Photoshop we trust! Of course I removed that girlish exaggeration. At least... by now someone could maybe eventually believe I rendered it with luxrender! But - judge for yourself:
scene1_final_normal.png
The result


Next time I post a render! Promised! Seriously!

Yours

_heretic


---
Edit:

nickname: _heretic
Name: Martin Sauer
rendertime: app. 32 hours

motivation: Provide a render, which shows all new features as well as features not available yet, while being "doable". This includes:
- glass2-water with defining absorption (2 types included: the small droplet and the whole sea the Lotos is in)
- hair in large number (35K hair strands on the butterfly body)
- fake-SSS in varying compositions and techniques (layered mattetranslucent, layered mattetranslucent mixed with matte on lower parts, layered mattetranslucent with absorption, layered mattetranslucent with textured absorption and last but not least mattetranslucent with interior scatter stopper)
- nano-film (2 times - one material uses it very subtle)
- last motivational part: learn LuxRender

highlights (imho):
- the petals: 2 meshes, 3 base materials, app. 16 textures (different petals and petal types), 3 different media
- butterfly wings: exact match of uv texture with mesh wing veins to add depth and realism, consisting of 2 materials (glossy for the veins, matte for the wing, while making them match together in a beliebvable way)
- the fruit seed body (orangish)
- the sea water, which cant be seen in detail due to the applied DoF
-
Last edited by heretic on Mon May 31, 2010 8:01 pm, edited 1 time in total.
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Re: Splash contest for v0.7

Postby slavinek » Mon May 31, 2010 3:18 pm

This is my little splash...
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Re: Splash contest for v0.7

Postby xray » Mon May 31, 2010 3:38 pm

Cool heretic and slavinek, now the splash contest gets much more professional, good job

@heretic: is the butterfly real or rendered ? Im not really sure... there is no shadow on the bloom. Anyhow the leaves and lighting are coming along really good (and your postpro too) :)
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Re: Splash contest for v0.7

Postby heretic » Mon May 31, 2010 3:39 pm

xray wrote:Cool heretic and slavinek, now the splash contest gets much more professional, good job

@heretic: is the butterfly real or rendered ? Im not really sure... there is no shadow on the bloom. Anyhow the leaves and lighting are coming along really good (and your postpro too) :)


Everything is rendered including the water in the background and its surface.

PS: attached a viewport screenshot without hair - admittedly that flying bugger is modelled to quite some detail ;)
Attachments
butterfly_viewport.png
viewport screenshot
Last edited by heretic on Mon May 31, 2010 4:16 pm, edited 1 time in total.
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Re: Splash contest for v0.7

Postby heretic » Mon May 31, 2010 4:03 pm

Many thanks to (in order of contact):

- LordCrC: a lot of help on materials with good advice, always nice even when I asked a lot over prolonged time.
- jensverwiebe: for showing me luxrender and also for his patience.
- Qantourisc: for rendering scene1 (above post). Without you I would have never done it in time and with this quality. You rock!
- xray: advocatus diabolus - blunt and honest when I needed it with two essential tips.

Thank you all again and thank you to all devs for a decent render engine.

_heretic
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Re: Splash contest for v0.7

Postby xray » Mon May 31, 2010 7:03 pm

@heretic: :) ok thanks for clarifying, but in this case I don't understand this sentence "Next time I post a render! Promised! Seriously!"

-------------------------

My second entry:

- my name still: Jan Konrad
- motivation: faking SSS
- rendertime: ~ 8 hours
- about 1.1 Million faces
- "complex" 3 type mixed material with bump and absorption over 2 objects
- no other postpro than the luxrender ones (vignetting... etc)

soap_finished_border_output.png


And here a link to one without the border: http://www.solar-ray.org/images/cg/soap_finished_output.png

The drawing on the paper you see is the definition what a lux is compared to lumen:

lux_def.jpg
lux_def.jpg (53.7 KiB) Viewed 986 times


cheers
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Re: Splash contest for v0.7

Postby heretic » Mon May 31, 2010 7:37 pm

@xray: Am impressed - a great render and grand materials. Wow.

xray wrote:@heretic: :) ok thanks for clarifying, but in this case I don't understand this sentence "Next time I post a render! Promised! Seriously!"


My weird sense of humor :) fitting to the story I embedded the renders in.
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