Well I am new to LuxRender and thought: this is a good start - learning LuxRender, while participating in the splash screen contest. Unfortunately I am really into 3D for only 7 months now. All my attempts to do something good failed. No matter what (and a white cube on white background wont cut it either)! So I came up with an idea... but see for yourself!
1. The idea
If I am unable to use LuxRender to do it good, maybe I can try some 2D skills to make something look like a LuxRender render? What an idea!
So I rummaged through old photos of my grandfather who was into nature, but only one of many appeared to be suitable. Of course I scanned it and cut the worn and torn edges. Result was this:
Looking at it I realized: I lack the skills to do this in 3D (I mean come on: 7 months 3D no way!), but... I am apt with some 2D techniques - lets see what we can do...
2. The dream(s)
Good ideas come to me when I am sleeping and having a dream. So I dreamt on how this photo could have looked like in real. My first dream showed me this:
The next day I told my girlfriend (my mistake - I admit). The day after she told me exactly how it looked like in her dream. She studied art, so she sent me her version (lucky me!) It was like this:
3. Getting it done finally
Problem! I mean: girls! Girls and butterflies in their dreams, what does one expect? I was aware none would buy it being a render. So I fired up my good old friend: Photoshop - in Photoshop we trust! Of course I removed that girlish exaggeration. At least... by now someone could maybe eventually believe I rendered it with luxrender! But - judge for yourself:
Next time I post a render! Promised! Seriously!
Name: Martin Sauer
rendertime: app. 32 hours
motivation: Provide a render, which shows all new features as well as features not available yet, while being "doable". This includes:
- glass2-water with defining absorption (2 types included: the small droplet and the whole sea the Lotos is in)
- hair in large number (35K hair strands on the butterfly body)
- fake-SSS in varying compositions and techniques (layered mattetranslucent, layered mattetranslucent mixed with matte on lower parts, layered mattetranslucent with absorption, layered mattetranslucent with textured absorption and last but not least mattetranslucent with interior scatter stopper)
- nano-film (2 times - one material uses it very subtle)
- last motivational part: learn LuxRender
- the petals: 2 meshes, 3 base materials, app. 16 textures (different petals and petal types), 3 different media
- butterfly wings: exact match of uv texture with mesh wing veins to add depth and realism, consisting of 2 materials (glossy for the veins, matte for the wing, while making them match together in a beliebvable way)
- the fruit seed body (orangish)
- the sea water, which cant be seen in detail due to the applied DoF
Last edited by heretic
on Mon May 31, 2010 8:01 pm, edited 1 time in total.