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jensverwiebe wrote:Aha, very lapidary .... no further comment than " i don´t care anymore"
Sheltem wrote:Hi Guys,
LuxRender segfaults under ubuntu 8.1 (yeah a bit old I know) I get the same error for archive and static build...
Apr 5 19:43:56 Olive kernel: [ 5362.798241] luxrender[9413]: segfault at 1 ip b7295192 sp bfa02880 error 4 in libQtCore.so.4.4.3[b7149000+225000]
Which version of QT do I need to have installed? Do I read that right: 4.6.2?
Cheers!

Henrik wrote:I just wanted to point out that, much like the license agreement, there might be a good reason why it is there, but in most cases, there is no benefit for me in reading it, and I think I am not the only one with that. I did read the whole forum post about this release before I downloaded it, and it says something about Qt, but nothing Mac specific. I think that's the place where most people would expect important information like this.

ayanematrix wrote:Ugh... maybe I'm the only one that uses a P.O.S. WinXP computer here, but it seems that this version of LuxRender eats almost twice as much memory for a given scene. v0.7RC1 eats over my 1.4GB of usable memory and crashes with a runtime error, whereas 0.6.1 (I think) and up till test builds in early March takes only 690MG for the same scene.

Lord Crc wrote:ayanematrix wrote:Ugh... maybe I'm the only one that uses a P.O.S. WinXP computer here, but it seems that this version of LuxRender eats almost twice as much memory for a given scene. v0.7RC1 eats over my 1.4GB of usable memory and crashes with a runtime error, whereas 0.6.1 (I think) and up till test builds in early March takes only 690MG for the same scene.
Just as the RC was out the door, we found (and fixed) a bug where imagemap textures would consume around 5x as much memory as before. I suspect this may be your issue. Could you try some geometry heavy scenes without textures?
[2010-Apr-05 07:46:21 Warning: 43] Inconsistent shading normalsLord Crc wrote:While I understand what you're saying, I find it slightly mind boggling. Though perhaps one can afford to have such a laid-back attitude on OSX. On Windows you'd end up with 6 million toolbars in your browser and 500 "helpful" programs bogging down your system.
ayanematrix wrote:Edit: Okay, setting it to clay materials without any sort of textures allows for it load my scene, but it spams the following message a few times before it finishes the loading process:
- Code: Select all
[2010-Apr-05 07:46:21 Warning: 43] Inconsistent shading normals
Also, memory usage is around 305.2 to 314.42MB actual and 344.64 to 353.82MB virtual with the last time I tried being almost 5 times as much before Lux went belly up. Ugh...

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