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Re: A Project re-boot

PostPosted: Tue Jan 09, 2018 7:25 am
by Dade
I have sent the invite with attached links and information to anyone asked. If I forgot someone, let me know.

Re: A Project re-boot

PostPosted: Tue Jan 09, 2018 8:15 am
by ameuret
What an awesome news !!

You can count me in as tester / builder for Windows 10 CU, MacOS and Linux.

Thanks to everyone making Lux live again !

Re: A Project re-boot

PostPosted: Tue Jan 09, 2018 6:46 pm
by unrealblue
Cool... It lives! I was wondering what happened. I recently dusted off Blender and Poser (and Reality for Poser) and I still prefer Luxrender. Just so easy to get the result I want.

i have some programming knowledge, although some of it is dated (a variety of languages). Mostly I just write utility convenience code for whatever I happen to be playing with at the time.

I have a lot of time to play with whatever is being developed (retired). Wouldn't mind learning new stuff :)

MacOS on a MBP Retina, 16GB. Also Ubuntu (a well spec'd headless plex server; I run it as a luxrender slave).

Re: A Project re-boot

PostPosted: Wed Jan 10, 2018 5:13 am
by B.Y.O.B.

Re: A Project re-boot

PostPosted: Wed Jan 10, 2018 8:58 pm
by burnin
So i took BlendLuxCore 2alpha1 for a ride & for me It's missing a whole lot (ie. render engines, IOR on Glossy node, mat preview, OCL device advanced settings, film/lens FX & controls, tone mapping, pixel filter options...) Bit disappointed for now. :( I'm aware of it's early stage/phase, but if this is insinuating that LuxCore is to be just stripped LuXrender, i must reconsider my priorities and plans, promises... :oops: ... hopefully not ;)

1. So, is this gonna be it?
2. Are there any pointers on what to 'test & report' (missing features also)?
3. Been a long time since i read any development thread... - Is there a list of what's to be abandoned?
4. Finally, will there be the last official Luxrender 1.7 (?) 'Classic' release (to go with 2.79a & then into history books)?

Thanks for everything

edit:

premature... -ee.. -e

Re: A Project re-boot

PostPosted: Wed Jan 10, 2018 11:20 pm
by Asticles
Hi all,

Are there any windows builds to test?

I expect that with the new reboot the builds policy gets a revision. It is very discouraging to fiddle inside the forums to get the latest version just to find that you have to compile it. This does not help to attract new users and gives some impression of stagnation.

Best regards!

Re: A Project re-boot

PostPosted: Thu Jan 11, 2018 1:42 am
by irieger
Hey,

I'd also like to take a look at the reboot and try to be helpful. Mostly in testing with Blender (Machines: Intel i7-5690X + 2x GeForce 1080 Ti / Intel i7-950 + Radeon RX 580. Preferred OS: Ubuntu Linux, dual boot with Windows).
One of the main points of focus when testing is color management and reproduction.

Re: A Project re-boot

PostPosted: Thu Jan 11, 2018 2:14 am
by B.Y.O.B.
burnin wrote:I'm aware of it's early stage/phase

Apparently you're not. The work on the new addon started about 52 days ago.
In these days I should have studied more, I should have done a lot of other things, but instead I worked on the addon.
Are you aware that when you build a house, you have to complete the walls, roof etc. FIRST before you put in any furniture, picture frames and all that jazz? This case is similar.
The features you ask for will be implemented eventually, when all the more important crap works. Look on github for what is being worked on at the moment.
Good job, you managed to make me mad early in the morning.

burnin wrote:1. So, is this gonna be it?

Yes, the addon is finished, nothing to see here.
burnin wrote:2. Are there any pointers on what to 'test & report' (missing features also)?

Bugs, crashes, stuff behaving weird (e.g. "if I delete that sphere during viewport render, the cube over there vanishes"), viewport not updating when doing some action.
Missing features - you can make a list if you want, but I am aware of most of them already.
burnin wrote: Is there a list of what's to be abandoned?

Not yet. Hopefully not much.

Re: A Project re-boot

PostPosted: Thu Jan 11, 2018 3:03 am
by Dade
burnin wrote:2. Are there any pointers on what to 'test & report' (missing features also)?


As you were specifically asked in the PM with the information on how access the new software, you should post on the new forums.

Re: A Project re-boot

PostPosted: Thu Jan 11, 2018 9:42 am
by burnin
Many Thank yous & apology for disturbance...