A Project re-boot

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Re: A Project re-boot

Postby juancarlosgzrz » Thu Jan 11, 2018 5:12 pm

I'm interested in try the new project. Cheers
“Te espero cuando la noche se haga día, 
suspiros de esperanzas ya perdidas. 
No creo que vengas, lo sé.” —Mario Benedetti.
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Re: A Project re-boot

Postby Bartleboom » Fri Jan 12, 2018 5:00 am

I just want to show you my appreciation for your great job. We must not forget you do it for passion and not for money. And in your spare time. So everything will be greatly welcome.

I tried the old build but to be sincere I found a little too buggy. I find Lux one of the best Rendering Engine and I hope seriously it could soon get stable enough to be used in production.

Thanks.
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Re: A Project re-boot

Postby Dade » Fri Jan 12, 2018 10:09 am

Bartleboom wrote:I just want to show you my appreciation for your great job. We must not forget you do it for passion and not for money. And in your spare time. So everything will be greatly welcome.

I tried the old build but to be sincere I found a little too buggy. I find Lux one of the best Rendering Engine and I hope seriously it could soon get stable enough to be used in production.


Thanks, appreciated.
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Re: A Project re-boot

Postby jantschek » Tue Jan 16, 2018 11:04 am

Hi,

in case the development team is interested in someone who is checking and comparing (to commercial lighting software) the physical correctness of the rendering results, or at least their sanity, I would love to be involved in your evaluation phase.

Thank you
BR
Lux Render Version: 1.7 (in classic mode)
Exporter: Blender
Exporter Version: 2.79
Operating System: Windows 7 X64
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Re: A Project re-boot

Postby Lights_and_Shadows » Wed Jan 17, 2018 10:26 pm

Hey there guys, been quite a long time indeed :)

Very happy to see a reboot here, if it's still possible I would love to be an artist / tester for this as well. I don't have a lot of extra free time these days either (full time fast-food job for college funding, among other things) but I'm excited for what is planned.

In fact, I could've sworn I saw dispersion in LuxCore just now in the image Dade posted. o.o

Specs: Windows 7 Professional, EVGA GeForce GT 740 Superclocked 4GB, 32GB RAM DDR4, Intel Core i7 6700K @ 4GHz (also in signature)

Cheers and hope I'm not too late for the ride
Windows 7 Professional, x64
32GB RAM DDR4
EVGA GeForce 740 GT Superclocked 4GB GDDR5
ASUS TUF Z270 Mark 1 motherboard
Intel Core i7 6700K Quad, 4GHz
2x 500GB Seagate Barracuda HDD, stripe configuration
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Re: A Project re-boot

Postby thomascheng » Thu Jan 18, 2018 3:17 pm

Also wanted to express my appreciation for this project. Please keep up the good work.
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Re: A Project re-boot

Postby patro » Sat Jan 20, 2018 5:49 am

interested in trying new project! always loved luxrender! mac and windows.
cheers
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Re: A Project re-boot

Postby Jack Eden » Sat Jan 20, 2018 11:28 am

I would be happy to help test features, etc., and help move the project forward. I generally work from Blender on a Mac and then offload to a Linux render farm. I am much more of an artist, but come to the project with a background in remote sensing (understanding the physicality of how light interacts with different materials) and also a studio photographer.

Thank you for the work everyone has done over the years to keep this going and get it to where it is.
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Re: A Project re-boot

Postby delisun » Sun Jan 21, 2018 11:00 am

I am very intersted in using LuxRender with Blender for Architecture Rendering. I'm using Windows 10, Intel Xeon E3-1231v3 witt GTX 1070.

Would be very happy to test new version :).
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Re: A Project re-boot

Postby david57 » Sun Jan 21, 2018 2:12 pm

Im also here to help with this engine tune-up.
Or is it an overhaul ?
Ha ha.
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