LuxRender 1.4RC2 release

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Re: LuxRender 1.4RC2 release

Postby Dade » Sun Nov 30, 2014 5:31 am

I should have fixed the problem with metal2 too:

pathocl.png
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Re: LuxRender 1.4RC2 release

Postby SATtva » Sun Nov 30, 2014 8:44 am

Wow, that was fast. :) Thanks Dade.
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Re: LuxRender 1.4RC2 release

Postby sharlybg » Mon Dec 01, 2014 10:51 am

Wow, that was fast. :) Thanks Dade.


what can we do without our super dade ! thanks ! ;)
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Re: LuxRender 1.4RC2 release

Postby bpdozer » Wed Dec 03, 2014 10:54 pm

Looks like Le parameter is not used for volumes? I'm take a look in sources and this string is commented this moment. Why?
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Re: LuxRender 1.4RC2 release

Postby SATtva » Wed Dec 17, 2014 6:06 am

Hmm, is that a correct behavior that using both Bump and Normal texture with LuxCoreRenderer generates MultiMixTexture under the hood (which doesn't work with LuxCore)?

Code: Select all
Warning: 12] LuxCoreRenderer supports only ImageSpectrumTexture, ImageFloatTexture, ConstantRGBColorTexture, ConstantFloatTexture, ScaleTexture, MixTexture, Checkerboard2D, Checkerboard3D, FBmTexture, Marble, Dots, Brick, Windy, Wrinkled, UVTexture, BandTexture, HitPointRGBColorTexture, HitPointAlphaTexture, HitPointGreyTexture, BlenderBlendTexture3D, BlenderCloudsTexture3D, BlenderDistortedNoiseTexture3D, BlenderMagicTexture3D, BlenderMarbleTexture3D, BlenderMusgraveTexture3D, BlenderVoronoiTexture3D and BlenderWoodTexture3D (i.e. not N3lux15MultiMixTextureIfEE).
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bump_normal_multimix.blend
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Re: LuxRender 1.4RC2 release

Postby jeanphi » Wed Dec 17, 2014 7:57 am

SATtva wrote:Hmm, is that a correct behavior that using both Bump and Normal texture with LuxCoreRenderer generates MultiMixTexture under the hood (which doesn't work with LuxCore)?

The multimix is coming from the exporter, not the renderer. I guess it is there because classic Lux only has the bumpmap optionsand the normal map is using a special texture which is then mixed with the bump (it could use an add texture actually). Having the multimix texture in LuxCore would be great though.

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