LuxRender 1.4RC2 release

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LuxRender 1.4RC2 release

Postby jeanphi » Mon Nov 17, 2014 3:05 am

Hi,

We're on our way to version 1.4 with this new RC2 which brings lots of fixes and polishing. A big thanks to all the devs for the work provided.
Please report any additional issue you might find here or in our bug tracker.

You can download packaged builds from our download area, or get the source from our mercurial repositories:
LuxCore: http://src.luxrender.net/luxrays/commit ... er_v1.4RC2
LuxRender: http://src.luxrender.net/lux/commits/tag/v14RC2
LuxBlend: http://src.luxrender.net/luxblend25/commits/tag/v14RC2

And now, the features! Enjoy!

LuxCore new features since v1.4RC1:
- fix bump map rendering with missing UV information
- area light fixes regarding the use of power and efficiency
- fix lxs parsing issues
- add support for imagemap channel selection
- improved reinhard tonemapper
- fix some light group issues
- fix a bug in shadow masks output and provide accelerated functions for AOV output
- fix light source update issues
- fix glossy2 issues when using absorption and multibounce
- fix metal2 behaviour when using custom colour
- add full update support to RT(BIAS)PATHOCL

LuxRender new features since v1.4RC1:
- add autofocus support when using LuxCore
- add imagemap channel selection support when using LuxCore
- improved reinhard tonemapper
- fix an issue with chromatic aberration post processing
- fix an issue with imagemap handling with LuxCore

LuxBlend new features since v1.4RC1:
- add the ability to configure min/max epsilon in engine settings
- fix texture preview with upcoming versions of Blender
- fix multithreading issues
- add shinymetal material to nodes editor
- increase limits of UV scale and offset settings
- improved resolution rounding (closer to Blender behaviour)
- add support for LuxCore AOV (arbitrary output values)
- add support for various Blender image types (file, generated, sequence)
- improved texture multiply
- fix LuxCore normalmap export
- fix issues with some texture trees using LuxCore
- add support for more textures when using LuxCore (dots, checkerboard, fbm, band, wrinkled, windy, add, uv, constant)

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Re: LuxRender 1.4RC2 release

Postby SATtva » Mon Nov 17, 2014 3:42 am

Great! Thanks for the all hard work guys.
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Re: LuxRender 1.4RC2 release

Postby Dade » Mon Nov 17, 2014 4:02 am

jeanphi wrote: - add support for LuxCore AOV (arbitrary output values)


Many thanks to BYOB for this code ... and, Simon, if you are looking for more work, don't worry, there is still half a million of things to add to LuxBelnd for LuxCore :mrgreen:
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Re: LuxRender 1.4RC2 release

Postby B.Y.O.B. » Mon Nov 17, 2014 4:33 am

Dade wrote: and, Simon, if you are looking for more work, don't worry, there is still half a million of things to add to LuxBelnd for LuxCore :mrgreen:

I'm looking forward to it :)
The render passes in LuxCore were a long awaited feature for me and I wanted to use them. And there's more stuff I'd like to see in LuxBlend, for example fast realtime rendering/editing, and I'll do my best to contribute to make that happen.
I'd like to thank Dade for introducing me to the sourcecode and answering countless questions :)
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Re: LuxRender 1.4RC2 release

Postby Dade » Mon Nov 17, 2014 4:42 am

B.Y.O.B. wrote:
Dade wrote: and, Simon, if you are looking for more work, don't worry, there is still half a million of things to add to LuxBelnd for LuxCore :mrgreen:

I'm looking forward to it :)
The render passes in LuxCore were a long awaited feature for me and I wanted to use them. And there's more stuff I'd like to see in LuxBlend, for example fast realtime rendering/editing, and I'll do my best to contribute to make that happen.
I'd like to thank Dade for introducing me to the sourcecode and answering countless questions :)


I don't use Blender (or any other 3D Modeler for what it matters) so I don't even know what LuxBlender for LuxCore is missing. When you want, just open a topic about something that is missing (BIASPATH tile information display, real-time rendering/editing, LuxCore image pipeline, etc.) and we will work on that :idea:
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Re: LuxRender 1.4RC2 release

Postby B.Y.O.B. » Mon Nov 17, 2014 5:18 am

Dade wrote:When you want, just open a topic about something that is missing (BIASPATH tile information display, real-time rendering/editing, LuxCore image pipeline, etc.) and we will work on that

Okay: viewtopic.php?f=11&t=11370
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Re: LuxRender 1.4RC2 release

Postby dukejib » Mon Nov 17, 2014 8:54 am

LuxBlend Texture preview isn't working , if downloaded from main site, but the recent from repository is working.

And Thank you all for the great work! :)
Last edited by dukejib on Mon Nov 17, 2014 9:00 am, edited 1 time in total.
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Re: LuxRender 1.4RC2 release

Postby SATtva » Mon Nov 17, 2014 8:59 am

Can't confirm this. What's your platform? Are you sure you've installed LuxBlend correctly? Does only texture preview is broken for you and not material preview? Are we talking of API 1.x or 2.x by the way?
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Re: LuxRender 1.4RC2 release

Postby marc.au » Mon Nov 17, 2014 9:01 am

Great,
Thanks to all the team for all the work done.

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Re: LuxRender 1.4RC2 release

Postby dukejib » Mon Nov 17, 2014 9:05 am

SATtva wrote:Can't confirm this. What's your platform? Are you sure you've installed LuxBlend correctly? Does only texture preview is broken for you and not material preview? Are we talking of API 1.x or 2.x by the way?


Both Material & Texture preview are broken , if packaged file is downloaded from the site (opencl 64 windows). I am using 2.72b Blender, with clean install.

However, when i tried the blend from the repository (Updated 2 hours ago ) Material/Texture preview is working fine.

I am using API 1.
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