LuxRender v1.0RC1 release

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Re: LuxRender v1.0RC1 release

Postby Omniflux » Fri May 18, 2012 11:54 am

CoolColJ wrote:Are you guys going to add a low priority mode to Luxrender?


Issue 1202. Will probably be looking at this again after 1.0 is finalized.
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Re: LuxRender v1.0RC1 release

Postby Piita » Sat May 19, 2012 6:13 am

CoolColJ wrote:Are you guys going to add a low priority mode to Luxrender?

right now I have a shortcut for launching Luxrender with this as the target

T:\Windows\System32\cmd.exe /c start "LuxRender" /belownormal G:\Renderers\LuxRender\luxrender.exe

But if I render from Blender or C4D, I can't do this.... only way is to bring up the task manager and change the Luxrender process priority manually everytime I render which gets annoying fast!

I use Bill2's process manager for that. It automatically gives Luxrender a low priority when it has run on high cpu usage long enough. Excellent software.
But I do miss this option in Luxrender. I'm glad to see it's coming :)
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Re: LuxRender v1.0RC1 release

Postby CoolColJ » Sat May 19, 2012 11:13 pm

Piita wrote:
CoolColJ wrote:Are you guys going to add a low priority mode to Luxrender?

right now I have a shortcut for launching Luxrender with this as the target

T:\Windows\System32\cmd.exe /c start "LuxRender" /belownormal G:\Renderers\LuxRender\luxrender.exe

But if I render from Blender or C4D, I can't do this.... only way is to bring up the task manager and change the Luxrender process priority manually everytime I render which gets annoying fast!

I use Bill2's process manager for that. It automatically gives Luxrender a low priority when it has run on high cpu usage long enough. Excellent software.
But I do miss this option in Luxrender. I'm glad to see it's coming :)


Thanks, handy program!
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Re: LuxRender v1.0RC1 release

Postby guibou » Fri Jun 29, 2012 12:01 pm

Omniflux wrote:
CoolColJ wrote:Are you guys going to add a low priority mode to Luxrender?


Issue 1202. Will probably be looking at this again after 1.0 is finalized.


This is somewhat discussed here

viewtopic.php?f=8&t=8566&start=10
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