Here is an example with a simple material. I created this manually.

After saving to lbm2, restarting blender, reloading the scene (luball5) and loading the lbm2, I get:

A bump map with a texture? Where did that come from?
Here is the texture:

That texture just looks broken, never mind that I didn't create it in the first place.
More complex materials are broken in more complex ways. Materials with populated texture slots will load with all of the slots empty, but the textures available in the drop down menu. I can reconnect them, but that defeats the whole purpose of saving them in the first place...
Texture names also disappear, replaced with what look like hashes.
Materials downloaded from the database work properly, but are corrupted if I save them locally.
Could I be doing something wrong when saving as lbm2? Or when loading them?
Blender version: 2.62 r44606
Luxblend25 version: 9f2083f538ec
